using FairyGUI;
using UI.DressUp;
using UI.Main;
using System.Collections.Generic;
using UnityEngine;
using UI.ClothingSynthetic;
using ET;
namespace GFGGame
{
    public class GuideController
    {
        public static bool IsGuide()
        {
            if (!GameGlobal.isEnterGame) return false;//未进入游戏
            bool isAllGuideFinish = false;
            for (int i = 0; i < GuideCfgArray.Instance.dataArray.Length; i++)
            {
                if (GuideDataManager.IsGuideFinish(GuideCfgArray.Instance.dataArray[i].key) <= 0)
                {
                    isAllGuideFinish = false;
                    break;
                }
                isAllGuideFinish = true;
            }
            bool isGuide = GameGlobal.skipGuide == false && !isAllGuideFinish;
            return isGuide;
        }
        /// 
        /// 检测当前角色等级是否有引导开启,若有则返回引导id
        /// 
        /// 
        public static string CheckHasRoleLvGuideOpen()
        {
            GuideCfg[] guideCfgs = GuideCfgArray.Instance.dataArray;
            for (int i = 0; i < guideCfgs.Length; i++)
            {
                if (guideCfgs[i].roleLv <= 0) continue;
                bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + guideCfgs[i].id) > 0;
                if (!isFinishCurId && guideCfgs[i].roleLv <= RoleDataManager.lvl)
                {
                    return guideCfgs[i].viewName;
                }
            }
            return "";
        }
        /// 
        /// 是否特殊条件开启
        /// 
        /// 
        private static bool CheckSpecialGuideOpen(GuideCfg cfg)
        {
            if (cfg.special <= 0) return false;
            if (cfg.guideKey == ConstGuideId.SUIT_LIST_VIEW)
            {
                return FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingListView).Name, false) && SuitUtil.GetClothingFosterHasSuitId();
            }
            return false;
        }
        private static GList targetList = null;
        public static bool TryGuide(GComponent target, string guideKey, int index, string guideStr = null, int listIndex = -1, bool checkPriorIndex = true, float yTxt = 0, bool justHint = false, bool noTips = false,bool otherChapterID = false)
        {
            if (!GameGlobal.PreDataInited)
            {
                return false;
            }
            GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
            if (cfg == null || GuideDataManager.currentGuideId != 0 && GuideDataManager.currentGuideId != cfg.id) return false;
            bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId);
            // if (guideKey == ConstGuideId.ARENA_OPEN)
            // {
            //     return false;//临时屏蔽
            // }
            if (guideKey == ConstGuideId.ARENA_OPEN && (isPass || ArenaDataManager.Instance.IsArenaClearing))
            {
                return false;//竞技场结算中或已通关指定开启关卡,不引导
            }
            GRoot.inst.touchable = false;
            bool isStoryLevelGuide = cfg.storyLevelId > 0;
            bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.id) > 0;//当前引导未完成
            bool isFinishPriorId = cfg.priorId <= 0 || StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.priorId) > 0;//前置引导已完成
            bool isFinishCurIndex = GuideDataManager.IsGuideIndexFinish(cfg.id, index) == true;//当前index未完成
            bool isFinishPriorIndex = !checkPriorIndex || checkPriorIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true;//前置index已完成
            // ET.Log.Debug("storyLevelId:" + cfg.storyLevelId + "    time:" + TimeHelper.ClientNowSeconds());
            bool isCfgChapterOpen = MainStoryDataManager.CheckLevelUnlock(cfg.storyLevelId, false);//引导配置关卡已开启
            bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0 
                || otherChapterID
                || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡
            if (isStoryLevelGuide && isPass && !isFinishCurId)
            {
                GuideDataManager.currentGuideId = cfg.id;
                TryCompleteGuide(guideKey);
                GRoot.inst.touchable = true;
                return false;
            }
            bool isRoleLvGuide = cfg.roleLv > 0;
            bool iscurRoleLv = RoleDataManager.lvl >= cfg.roleLv;
            bool isSpecial = cfg.special > 0; //特殊条件开启的引导
            bool specialOpen = CheckSpecialGuideOpen(cfg);
            bool noneType = !isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && !isRoleLvGuide && !isSpecial;
            bool storyType = isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && isCfgChapterOpen && isCfgChapter;
            bool roleLvType = isRoleLvGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && iscurRoleLv;
            bool specialType = isSpecial && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && specialOpen;
            if (storyType || roleLvType || specialType || noneType)
            {
                GuideDataManager.currentGuideId = cfg.id;
                GuideDataManager.currentGuideIdIndex = index;
                GuideDataManager.SetGuideIndex(cfg.id, index);
                if (listIndex >= 0)
                {
                    if (target.asList.numItems > 0)
                    {
                        GComponent item = (target.asList).GetChildAt(listIndex).asCom;
                        if (item != null)
                        {
                            targetList = target as GList;
                            targetList.ScrollToView(listIndex);
                            if (targetList.scrollPane != null)
                            {
                                targetList.scrollPane.touchEffect = false;//引导中禁止拖动
                            }
                            target = item;
                            // target.asList.ScrollToView(listIndex);
                        }
                    }
                    else
                    {
                        GRoot.inst.touchable = true;
                        return false;
                    }
                }
                ShowGuideByIndex(target, guideKey, guideStr, GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, yTxt, justHint, noTips);
                if (!checkPriorIndex)
                {
                    for (int i = 1; i < index; i++)
                    {
                        GuideDataManager.TryCompleteGuideIndex(cfg.id, i, false);
                    }
                }
                return true;
            }
            GRoot.inst.touchable = true;
            MainDataManager.Instance.CanSwipe = true;
            return false;
        }
        private static void ShowGuideByIndex(GObject target, string guideKey, string guideStr = null, int guideId = 0, int index = 0, float yTxt = 0, bool justHint = false, bool noTips = false)
        {
            HideGuide();
            if (GameGlobal.skipGuide)
            {
                return;
            }
            LogServerHelper.SendGuideFlowLog(GuideDataManager.currentGuideId * 100 + 1);
            ViewManager.Show(new List