using System;
using GFGGame.Launcher;
using UnityEngine;
namespace GFGGame
{
public class LauncherController
{
///
/// 初始化启动器配置
///
public static void InitLauncherCfg()
{
LauncherView.Instance.SetDesc("正在检查更新...");
var url = LauncherConfig.cfgUrl.Replace("{cfgName}", LauncherConfig.cfgName);
url = url + "?t=" + DateTime.Now.Ticks;
HttpTool.Instance.Get(url, (string json) =>
{
LauncherConfig.InitPlatform(json);
CheckShowAgreeView(CheckGameStatus);
});
}
private static void CheckShowAgreeView(Action onSuccess)
{
if (LocalCache.GetBool(LauncherConfig.LAST_LOGIN_IS_AGREE_KEY, false))
{
onSuccess?.Invoke();
}
else
{
LauncherAgreeView.Instance.Open(() => {
onSuccess?.Invoke();
});
}
}
public static void CheckGameStatus()
{
InitReporter();
InitBugly();
if (LauncherConfig.serverStatus == 1)
{
Alert.Show("游戏正在维护中,请稍后再试。")
.SetLeftButton(true, "知道了", (data) =>
{
Application.Quit();
});
}
else
{
#if UNITY_EDITOR
InitResVersion();
#else
CheckApkVersion();
#endif
}
}
private static void CheckApkVersion()
{
var versionTarget = LauncherConfig.apkVersion;
var version = Application.version;
if (VersionUtil.compare(version, versionTarget))
{
DownloadApk();
}
else
{
InitResVersion();
}
}
private static void DownloadApk()
{
Alert.Show("需要安装新的安装包,请联系研发获取。")
.SetLeftButton(true, "知道了", (data) =>
{
Application.Quit();
});
}
private static void InitResVersion()
{
VersionController.Instance.Init();
}
public static void OnVersionCompleted()
{
StartGame();
}
private static void StartGame()
{
LauncherView.Instance.SetDesc($"正在初始化...");
HotUpdateCodeLoader.Instance.StartLoad();
}
private static void InitReporter()
{
Reporter reporter = GameObject.Find("Reporter").GetComponent();
reporter.numOfCircleToShow = 10;
reporter.isOpen = LauncherConfig.onDebug > 0;
}
private static void InitBugly()
{
BuglyAgent.ConfigDebugMode(true);
// 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式
// BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler);
#if UNITY_IPHONE || UNITY_IOS
BuglyAgent.InitWithAppId (BuglyAppIDForiOS);
#elif UNITY_ANDROID
if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)
{
BuglyAgent.InitWithAppId("766c5bdb0f");
}
else if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP)
{
BuglyAgent.InitWithAppId("b6d0b1b8c5");
}
#endif
// 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
BuglyAgent.EnableExceptionHandler();
}
}
}