using System.Collections; using UnityEngine; using UI.ActivityGetYuanXiao; using System.Collections.Generic; namespace GFGGame { public class ActivityGetYuanXiaoFailView : BaseWindow { private UI_ActivityGetYuanXiaoFailUI _ui; private Dictionary _effectUIDic = new Dictionary(); public override void Dispose() { // Clear Effect foreach (var v in _effectUIDic) { EffectUIPool.Recycle(v.Value); } if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ActivityGetYuanXiaoFailUI.PACKAGE_NAME; _ui = UI_ActivityGetYuanXiaoFailUI.Create(); viewCom = _ui.target; viewCom.Center(); viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; modal = true; clickBlankToClose = false; _ui.m_btnExit.onClick.Add(OnClickBtnExit); _ui.m_btnRetry.onClick.Add(OnClickBtnTryAgain); _effectUIDic.Add("YXJ_Quad_star", EffectUIPool.CreateEffectUI(_ui.m_starEffect, "ui_Activity", "YXJ_Quad_star")); _effectUIDic.Add("YXJ_QuadText_Lose", EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "YXJ_QuadText_Lose")); } private void OnClickBtnExit() { Hide(); ViewManager.Hide(); } private void OnClickBtnTryAgain() { Hide(); EventAgent.DispatchEvent(ConstMessage.ACTIVITY_GETYUANXIAO_RESET); } } }