using System.Collections.Generic; using FairyGUI; using UI.ClothingFoster; namespace GFGGame { public class SuitPropertyShowView : BaseWindow { private UI_SuitPropertyShowUI _ui; private Dictionary _data = new Dictionary(); public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_SuitPropertyShowUI.PACKAGE_NAME; _ui = UI_SuitPropertyShowUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; } protected override void OnShown() { base.OnShown(); int suitId = (int)(this.viewData as object[])[0]; int index = (int)(this.viewData as object[])[1]; SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(suitId)[index]; for (int i = 0; i < cfg.partsArr.Length; i++) { ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.partsArr[i][0]); string type = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType).name; // if(!_data.ContainsKey(type)) // int // _data.Add() } } protected override void OnHide() { base.OnHide(); } } }