using System.Collections; using System.IO; using UnityEngine; namespace GFGEditor { public class CodeTemplateFactory { public static string ConfigTemplate { get; private set; } public static string ConfigArrayTemplate { get; private set; } public static string ConfigArrayTemplate2 { get; private set; } //public static string ConfigTemplateEditor { get => _configTemplateEditor; } //public static string ConfigArrayTemplateEditor { get => _configArrayTemplateEditor; } public static void Init() { using (StreamReader sr = new StreamReader(ExcelConfig.templatePath + "Config.txt")) { ConfigTemplate = sr.ReadToEnd(); } using (StreamReader sr = new StreamReader(ExcelConfig.templatePath + "ConfigArray.txt")) { ConfigArrayTemplate = sr.ReadToEnd(); } using (StreamReader sr = new StreamReader(ExcelConfig.templatePath + "ConfigArray2.txt")) { ConfigArrayTemplate2 = sr.ReadToEnd(); } //using (StreamReader sr = new StreamReader(ExcelConfig.templatePath + "ConfigEditor.txt")) //{ // _configTemplateEditor = sr.ReadToEnd(); //} //using (StreamReader sr = new StreamReader(ExcelConfig.templatePath + "ConfigArrayEditor.txt")) //{ // _configArrayTemplateEditor = sr.ReadToEnd(); //} } } }