using System.Collections.Generic;
using UnityEngine;
using GFGGame;
using System;
namespace GFGEditor
{
///
/// 物品获取途径扫描器:扫描获取途径,并填入物品表的获取途径字段
///
public class ItemApproachScanner
{
private delegate string GetApproachCall(int itemId);
public static void startScan()
{
ItemCfgArray itemManager = ItemCfgArray.Instance;
if (itemManager != null)
{
ItemCfg[] dataArray = itemManager.dataArray;
GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach };
foreach (ItemCfg cfg in dataArray)
{
//HandleItemType(cfg);
HandleItemApproch(cfg, actions);
}
SQLiteHelper.Instance.OpenConnection();
try
{
foreach (ItemCfg cfg in dataArray)
{
var names = new string[] { "_" + nameof(cfg.subType), "_" + nameof(cfg.itemType), "_" + nameof(cfg.approach) };
var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, "_" + nameof(cfg.id), "=", cfg.id.ToString());
}
}
catch (Exception e)
{
throw (e);
}
finally
{
SQLiteHelper.Instance.CloseConnection();
}
}
}
private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
{
List approachs = new List();
foreach (GetApproachCall action in actions)
{
string tempApproach = action(cfg.id);
if (tempApproach != null)
{
approachs.Add(tempApproach);
}
}
if (approachs.Count > 0)
{
string approach = string.Join(";", approachs);
cfg.approach = approach;
if (approachs.Count > 5)
{
Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
}
}
else
{
if (cfg.id < 1000000 || cfg.id >= 2000000)
{
if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
{
Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
}
}
}
}
///
/// 尝试获取服装店产出途径
///
///
///
private static string GetClothingShopApproach(int itemId)
{
ClothingShopCfgArray manager = ClothingShopCfgArray.Instance;
ClothingShopCfg[] dataArray = manager.dataArray;
foreach (ClothingShopCfg cfg in dataArray)
{
if (cfg.itemID == itemId)
{
return "FU_ZHUANG_DIAN";
}
}
return null;
}
///
/// 尝试获取摘星(抽奖)产出途径
///
///
///
private static string GetZhaiXingApproach(int itemId)
{
LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
LuckyBoxCfg[] dataArray = manager.dataArray;
if (itemId == 10090)
{
Debug.Log("");
}
foreach (LuckyBoxCfg cfg in dataArray)
{
int dropId = cfg.bonus;
bool approach = CheckDropApproach(itemId, dropId);
if (approach)
{
return "ZHAI_XING";
}
}
return null;
}
///
/// 尝试获取剧情关卡产出途径
///
///
///
private static string GetStoryLevelApproach(int itemId)
{
List approachs = new List();
StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
StoryLevelCfg[] dataArray = manager.dataArray;
foreach (StoryLevelCfg cfg in dataArray)
{
bool result = CheckItemInBonus(itemId, cfg);
if (result)
{
string approach = "JU_QING_GUAN_QIA=" + cfg.id;
approachs.Add(approach);
}
}
if (approachs.Count > 0)
{
return string.Join(";", approachs);
}
return null;
}
///
/// 尝试获取服装合成产出途径
///
///
///
private static string GetClothingSyntheticApproach(int itemId)
{
SuitSyntheticMenuCfgArray manager = SuitSyntheticMenuCfgArray.Instance;
SuitSyntheticMenuCfg[] dataArray = manager.dataArray;
foreach (SuitSyntheticMenuCfg cfg in dataArray)
{
int suitId = CheckItemInSuit(itemId, cfg.suitIds);
if (suitId > 0)
{
return "FU_ZHUANG_HE_CHENG=" + suitId;
}
}
return null;
}
private static string GetSuitGuideApproach(int itemId)
{
SuitCfgArray manager = SuitCfgArray.Instance;
SuitCfg[] dataArray = manager.dataArray;
foreach (SuitCfg cfg in dataArray)
{
bool result = CheckItemInBonus(itemId, cfg.boxBonusArr);
if (result)
{
return "TAO_ZHUANG_TU_JIAN";
}
}
return null;
}
private static string GetSuitSyntheticApproach(int itemId)
{
SuitSyntheticCfgArray manager = SuitSyntheticCfgArray.Instance;
SuitSyntheticCfg[] dataArray = manager.dataArray;
foreach (SuitSyntheticCfg cfg in dataArray)
{
bool result = CheckItemInBonus(itemId, cfg.boxBonusArr);
if (result)
{
return "TAO_ZHUANG_HE_CHENG";
}
}
return null;
}
///
/// 检测掉落表是否产出该物品
///
///
///
private static bool CheckDropApproach(int itemId, int dropId)
{
DropOutCfgArray manager = DropOutCfgArray.Instance;
DropOutCfg[] dataArray = manager.GetCfgs(dropId);
for (int i = 0; i < dataArray.Length; i++)
{
if (dataArray[i].item == itemId)
{
return true;
}
if (manager.GetCfgs(dataArray[i].item).Length > 0)
{
return CheckDropApproach(itemId, dataArray[i].item);
}
}
return false;
}
private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
{
if (cfg.fightID.Length > 0)
{
StoryFightCfgArray manager = StoryFightCfgArray.Instance;
StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
List a = new List();
a.AddRange(cfg.bonusOnceArr);
a.AddRange(storyFightCfg.bonusBaseArr);
int[][] bonus = a.ToArray();
bool result = CheckItemInBonus(itemId, bonus);
if (result)
{
return true;
}
result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
return result;
}
return false;
}
private static bool CheckItemInBonus(int itemId, int[][] bosnu)
{
List aList = ItemUtil.CreateItemDataList(bosnu);
foreach (ItemData itemData in aList)
{
if (itemId == itemData.id)
{
return true;
}
}
return false;
}
private static bool CheckItemInBonus(int itemId, string bosnu)
{
List aList = ItemUtil.CreateItemDataList(bosnu);
foreach (ItemData itemData in aList)
{
if (itemId == itemData.id)
{
return true;
}
}
return false;
}
private static bool CheckItemInDropOut(int itemId, int[] dropIds)
{
List result = new List();
foreach (int dropId in dropIds)
{
DropOutCfgArray manager = DropOutCfgArray.Instance;
DropOutCfg[] aList = manager.GetCfgs(dropId);
foreach (DropOutCfg dropOutCfg in aList)
{
if (itemId == dropOutCfg.item)
{
return true;
}
}
}
return false;
}
private static int CheckItemInSuit(int ItemId, string suitIds)
{
if (suitIds.Length > 0)
{
string[] aArray = suitIds.Split(';');
foreach (string value in aArray)
{
int valueInt = int.Parse(value);
bool result = CheckItemInSuit(ItemId, valueInt);
if (result)
{
return valueInt;
}
}
}
return 0;
}
private static bool CheckItemInSuit(int ItemId, int suitId)
{
SuitCfgArray manager = SuitCfgArray.Instance;
SuitCfg suitCfg = manager.GetCfg(suitId);
int[] aArray = suitCfg.partsArr;
foreach (int valueInt in aArray)
{
if (ItemId == valueInt)
{
return true;
}
}
return false;
}
}
}