using ET; namespace GFGGame { public class ShareRecordSProxy { /// /// 分享成功请求服务端进行分享次数记录 /// /// public static async ETTask ReqShareRecord() { M2C_ShareRecordTimes response; response = (M2C_ShareRecordTimes)await MessageHelper.SendToServer(new C2M_ShareRecordTimes()); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { if (response.RewardList.Count > 0) { // 奖励弹窗 BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.RewardList)); } return true; } } return false; } } }