using UI.FieldGuide; using FairyGUI; using UnityEngine; using System.Collections.Generic; namespace GFGGame { public class TravelShowView : BaseWindow { private UI_TravelShowUI _ui; private TravelGuideCfg _cfg; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); _ui = UI_TravelShowUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_btnBack.onClick.Add(OnClickBtnBack); _ui.m_btnReward.target.onClick.Add(OnBtnRewardClick); _ui.m_list.itemRenderer = RenderListItem; _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj"); } protected override void OnShown() { base.OnShown(); _cfg = this.viewData as TravelGuideCfg; UpdateView(); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void OnClickBtnBack() { ViewManager.GoBackFrom(typeof(TravelShowView).FullName); } private void UpdateView() { } private void RenderListItem(int index, GObject obj) { UI_ListTravelLocationItem item = UI_ListTravelLocationItem.Proxy(obj); UI_ListTravelLocationItem.ProxyEnd(); } private void OnBtnRewardClick() { List rewards = ItemUtil.CreateItemDataList(_cfg.rewardsArr); ViewManager.Show(new object[] { rewards, "活跃度奖励", "到达该区域所有地点时可领取" }); } } }