using System.Collections.Generic; using FairyGUI; using UI.Field; using UnityEngine; namespace GFGGame { public class FieldTaskView : BaseWindow { private UI_FieldTaskUI _ui; private List _cfgs; private string[] difficulty = new string[] { "初级", "中级", "高级" }; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); _ui = UI_FieldTaskUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_list.itemRenderer = ListItemRender; } protected override void OnShown() { base.OnShown(); _cfgs = FieldDataManager.Instance.GetTaskCfgs(); _ui.m_list.numItems = _cfgs.Count; } protected override void OnHide() { base.OnHide(); } private void ListItemRender(int index, GObject obj) { UI_ListItem item = UI_ListItem.Proxy(obj); item.m_txtDesc.text = string.Format("{0}难度挑战成功", difficulty[_cfgs[index].subType]); item.m_btnGet.m_txtTitle.text = string.Format("每周上限+{0}", _cfgs[index].addRewardLimit); item.m_btnGet.m_c1.selectedIndex = FieldDataManager.Instance.GetTaskState(_cfgs[index].id); if (item.m_btnGet.target.data == null) { item.m_btnGet.target.onClick.Add(OnBtnGetClick); } item.m_btnGet.target.data = item.m_btnGet.m_c1.selectedIndex; UI_ListItem.ClearProxy(); } private void OnBtnGetClick(EventContext context) { if ((int)(context.sender as GObject).data == 0) { PromptController.Instance.ShowFloatTextPrompt("每周奖励领取成功"); } } } }