using FairyGUI; using UI.DressUp; using UI.Main; using System.Collections.Generic; using UnityEngine; using UI.ClothingSynthetic; using ET; namespace GFGGame { public class GuideController { public static bool IsGuide() { if (!GameGlobal.isEnterGame) return false;//未进入游戏 bool isAllGuideFinish = false; for (int i = 0; i < GuideCfgArray.Instance.dataArray.Length; i++) { if (GuideDataManager.IsGuideFinish(GuideCfgArray.Instance.dataArray[i].key) <= 0) { isAllGuideFinish = false; break; } isAllGuideFinish = true; } bool isGuide = GameGlobal.skipGuide == false && !isAllGuideFinish; return isGuide; } /// /// 检测当前角色等级是否有引导开启,若有则返回引导id /// /// public static string CheckHasRoleLvGuideOpen() { GuideCfg[] guideCfgs = GuideCfgArray.Instance.dataArray; for (int i = 0; i < guideCfgs.Length; i++) { if (guideCfgs[i].roleLv <= 0) continue; bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + guideCfgs[i].id) > 0; if (!isFinishCurId && guideCfgs[i].roleLv <= RoleDataManager.lvl) { return guideCfgs[i].viewName; } } return ""; } /// /// 是否特殊条件开启 /// /// private static bool CheckSpecialGuideOpen(GuideCfg cfg) { if (cfg.special <= 0) return false; if (cfg.key == ConstGuideId.SUIT_LIST_VIEW) { return FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingListView).Name, false); } return false; } public static bool TryGuide(GObject target, string guideKey, int index, string guideStr = null, int listIndex = -1, bool checkPriorIndex = true, int yTxt = 0, float devWidth = 0, float devHeight = 0, bool showAni = true, bool showEffect = true, bool isOptionalGuide = false) { // if (ViewManager.isViewOpen(typeof(RoleLvUpView).Name)) return false; GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey); if (GuideDataManager.currentGuideId != 0 && GuideDataManager.currentGuideId != cfg.id) return false; bool isStoryLevelGuide = cfg.storyLevelId > 0; bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.id) > 0;//当前引导未完成 bool isFinishPriorId = cfg.priorId <= 0 || StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.priorId) > 0;//前置引导已完成 bool isFinishCurIndex = GuideDataManager.IsGuideIndexFinish(cfg.id, index) == true;//当前index未完成 bool isFinishPriorIndex = !checkPriorIndex || checkPriorIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true;//前置index已完成 bool isCfgChapterOpen = MainStoryDataManager.CheckLevelUnlock(cfg.storyLevelId, false);//引导配置关卡已开启 bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0 || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡 bool isRoleLvGuide = cfg.roleLv > 0; bool iscurRoleLv = RoleDataManager.lvl >= cfg.roleLv; bool isSpecial = cfg.special > 0; //特殊条件开启的引导 bool specialOpen = CheckSpecialGuideOpen(cfg); bool noneType = !isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && !isRoleLvGuide && !isSpecial; bool storyType = isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && isCfgChapterOpen && isCfgChapter; bool roleLvType = isRoleLvGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && iscurRoleLv; bool specialType = isSpecial && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && specialOpen; if (storyType || roleLvType || specialType || noneType) { GuideDataManager.currentGuideId = cfg.id; GuideDataManager.currentGuideIdIndex = index; GuideDataManager.SetGuideIndex(cfg.id, index); if (listIndex >= 0) { if (target.asList.numItems > 0) { GObject item = (target.asList).GetChildAt(listIndex); if (item != null) { target = item; // target.asList.ScrollToView(listIndex); } } else { GRoot.inst.touchable = true; return false; } } bool _isOptionalGuide = isOptionalGuide ? isOptionalGuide : cfg.optionalGuide == 1; ShowGuideByIndex(target, guideStr, yTxt, _isOptionalGuide, devWidth, devHeight, GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, showAni, showEffect); if (!checkPriorIndex) { for (int i = 1; i < index; i++) { GuideDataManager.TryCompleteGuideIndex(cfg.id, i, false); } } return true; } GRoot.inst.touchable = true; return false; } private static void ShowGuideByIndex(GObject target, string guideStr = null, int yTxt = 0, bool isOptionalGuide = false, float devWidth = 0, float devHeight = 0, int guideId = 0, int index = 0, bool showAni = true, bool showEffect = true) { HideGuide(); if (GameGlobal.skipGuide) { return; } LogServerHelper.SendNodeLog(GuideDataManager.currentGuideId * 100 + 1); ViewManager.Show(ViewName.GUIDE_VIEW, new List { target, guideStr, yTxt, isOptionalGuide, devWidth, devHeight, guideId, index, showAni, showEffect }); } public static bool TryCompleteGuideIndex(int guideId, int index) { HideGuide(); if (GuideDataManager.TryCompleteGuideIndex(guideId, index)) { GRoot.inst.touchable = false; EventAgent.DispatchEvent(ConstMessage.FINSH_GUIDE_INDEX); return true; } return false; } public static async void TryCompleteGuide(string guideKey, int count) { GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey); bool result = false; if (!GuideDataManager.CheckAllIndexFinish(cfg.id, count)) return; result = await GuideDataManager.TryCompleteGuide(cfg.id); if (result) { GRoot.inst.touchable = true; GuideDataManager.currentGuideId = 0; HideGuide(); } } public static void HideGuide() { ViewManager.Hide(ViewName.GUIDE_VIEW); } } }