using UnityEngine; using System.Collections.Generic; using System; using FairyGUI; using System.Linq; using ET; namespace GFGGame { /// /// ��ͼ������ /// ������ͼ����ʾ������ /// public class ViewManager { private static Dictionary _viewDic; private static GComponent _bottomLayer; private static GComponent _topLayer; private static GComponent _guideLayer; private static GComponent _modalLayer; private static GComponent _alertLayer; private static GComponent _debugLayer; private static GComponent _floatLayer; private static Dictionary> _goBackDatas = new Dictionary>(); public static void Init() { GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Common")); UIConfig.buttonSound = (NAudioClip)UIPackage.GetItemAsset("Common", "click"); Font font0 = GFGAsset.Load(ResPathUtil.GetFontPath("FangZhengHeiTiJianTi-1", "ttf")); FontManager.RegisterFont(new DynamicFont("FangZhengHeiTiJianTi-1", font0)); Font font1 = GFGAsset.Load(ResPathUtil.GetFontPath("FZKTJW--GB1-0", "ttf")); FontManager.RegisterFont(new DynamicFont("FZKTJW--GB1-0", font1)); Font font2 = GFGAsset.Load(ResPathUtil.GetFontPath("SourceHanSerifCN-Regular-1", "otf")); FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-Regular-1", font2)); Font font3 = GFGAsset.Load(ResPathUtil.GetFontPath("SourceHanSerifCN-Bold-2", "otf")); FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-Bold-2", font3)); Font font4 = GFGAsset.Load(ResPathUtil.GetFontPath("SourceHanSerifCN-ExtraLight-3", "otf")); FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-ExtraLight-3", font4)); Font font5 = GFGAsset.Load(ResPathUtil.GetFontPath("SourceHanSerifCN-Heavy-4", "otf")); FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-Heavy-4", font5)); Font font6 = GFGAsset.Load(ResPathUtil.GetFontPath("SourceHanSerifCN-Light-5", "otf")); FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-Light-5", font6)); Font font7 = GFGAsset.Load(ResPathUtil.GetFontPath("SourceHanSerifCN-Medium-6", "otf")); FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-Medium-6", font7)); Font font8 = GFGAsset.Load(ResPathUtil.GetFontPath("SourceHanSerifCN-SemiBold-7", "otf")); FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-SemiBold-7", font8)); UIConfig.defaultFont = "FZKTJW--GB1-0"; _viewDic = new Dictionary(); //��ʼ����ͼ������ _bottomLayer = CreateLayer("BottomLayer"); _topLayer = CreateLayer("TopLayer"); _topLayer.sortingOrder = ConstSortingOrder.TOP; _guideLayer = CreateLayer("GuideLayer"); _guideLayer.sortingOrder = ConstSortingOrder.Guide; _modalLayer = CreateLayer("ModalLayer"); _modalLayer.sortingOrder = ConstSortingOrder.Modal; _alertLayer = CreateLayer("AlertLayer"); _alertLayer.sortingOrder = ConstSortingOrder.Alert; //debug层 _debugLayer = CreateLayer("DebugLayer"); _debugLayer.sortingOrder = ConstSortingOrder.Debug; _floatLayer = CreateLayer("FloatLayer"); _floatLayer.sortingOrder = ConstSortingOrder.Float; SetMaskAlpha(0.6f); } public static void AddChildToBottomLayer(GObject gObject) { _bottomLayer.AddChild(gObject); } public static void AddChildToTopLayer(GObject gObject) { _topLayer.AddChild(gObject); } public static void AddChildToGuideLayer(GObject gObject) { _guideLayer.AddChild(gObject); } public static void AddChildToModalLayer(GObject gObject) { _modalLayer.AddChild(gObject); } public static void AddChildToAlertLayer(GObject gObject) { _alertLayer.AddChild(gObject); } public static void AddChildToDebugLayer(GObject gObject) { _debugLayer.AddChild(gObject); } public static void AddChildToFloatLayer(GObject gObject) { _floatLayer.AddChild(gObject); } /// /// ��ʾһ����ͼ /// /// Ҫ��ʾ����ͼ���� /// Ҫ���ݸ���ͼ�IJ��� /// �Ӹ���ͼ���ص���ͼ��Ϣ /// �Ƿ�ر�������ͼ public static bool Show(string fullViewName, object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false) { string name = GetName(fullViewName); if (!GameGlobal.skipCheckOpen && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(name)) { return false; } if (hideOthers) { HideAllView(name); } UIView obj = null; if (_viewDic.ContainsKey(name)) { obj = _viewDic[name]; } else { obj = CreateViewInstance(fullViewName) as UIView; obj.viewName = name; _viewDic.Add(name, obj); } if (obj != null) { IUIView view = (IUIView)obj; view.viewData = viewData; if (!view.isShowing) { view.Show(); } else { view.Refresh(); } if (resetGobackParams) { if (_goBackDatas.ContainsKey(name) == true) { _goBackDatas.Remove(name); } } if (goBackParams != null) { if (!_goBackDatas.ContainsKey(name)) { _goBackDatas.Add(name, new List()); } _goBackDatas[name].Add(goBackParams); } Debug.Log("当前打开:" + name); } return true; } public static bool isViewOpen(string fullViewName) { string name = GetName(fullViewName); UIView obj = null; if (_viewDic.ContainsKey(name)) { obj = _viewDic[name]; if (obj != null) { IUIView view = (IUIView)obj; if (view.isShowing) return true; } } return false; } public static bool Show(object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false) where T : class, new() { // string[] names = typeof(T).FullName.Split('.'); // string viewName = names[names.Length - 1]; string name = GetName(typeof(T).FullName); if (!GameGlobal.skipCheckOpen && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(name)) { return false; } if (hideOthers) { HideAllView(name); } UIView obj = null; if (_viewDic.ContainsKey(name)) { obj = _viewDic[name]; } else { obj = new T() as UIView; obj.viewName = name; _viewDic.Add(name, obj); } if (obj != null) { IUIView view = (IUIView)obj; view.viewData = viewData; if (!view.isShowing) { view.Show(); } else { view.Refresh(); } if (goBackParams != null) { if (!_goBackDatas.ContainsKey(name)) { _goBackDatas.Add(name, new List()); } _goBackDatas[name].Add(goBackParams); } else if (resetGobackParams) { if (_goBackDatas.ContainsKey(name) == true) { _goBackDatas.Remove(name); } } Debug.Log("当前打开:" + name); } return true; } public static void Hide(string fullViewName) { string name = GetName(fullViewName); if (!_viewDic.ContainsKey(name)) { return; } UIView obj = _viewDic[name]; if (obj != null && obj.isShowing) { IUIView view = (IUIView)obj; view.Hide(); } } public static void Hide() { string name = GetName(typeof(T).FullName); if (!_viewDic.ContainsKey(name)) { return; } object obj = _viewDic[name]; if (obj != null) { IUIView view = (IUIView)obj; view.Hide(); } } public static void GoBackFrom(string fullViewName) { string name = GetName(fullViewName); ViewManager.Hide(name); if (_goBackDatas.ContainsKey(name) && _goBackDatas[name].Count > 0) { List goBackdatas = _goBackDatas[name]; object[] gobackItems = goBackdatas[goBackdatas.Count - 1]; string tViewName = gobackItems[0] as string; object tViewData = null; if (gobackItems.Length > 1) { tViewData = gobackItems[1]; } ViewManager.Show(tViewName, tViewData); _goBackDatas[name].RemoveAt(goBackdatas.Count - 1); } else { ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true); } } public static object[] GetGoBackDatas(string fullViewName) { string name = GetName(fullViewName); object[] value = null; if (_goBackDatas.ContainsKey(name) && _goBackDatas[name].Count > 0) { value = _goBackDatas[name][_goBackDatas[name].Count - 1]; } return value; } public static UIView GetUIView(string viewName) { UIView obj = _viewDic[viewName]; if (obj != null && obj.isShowing) { return obj; } return null; } public static void ClearUIView(string viewName) { if (!string.IsNullOrEmpty(viewName) && _viewDic.ContainsKey(viewName)) { if (_viewDic[viewName] != null && !_viewDic[viewName].isShowing) { // _viewDic[viewName] = null; _viewDic.Remove(viewName); } } } public static void HideAllView(string excludeViewName = null) { for (int i = _viewDic.Keys.Count - 1; i >= 0; i--)//不用foreach是因为:循环过程中可能会触发dispose,导致_viewDic.Keys变化,最终报错 { int index = i > _viewDic.Keys.Count - 1 ? _viewDic.Keys.Count - 1 : i;//直接去最后一个,不用i是因为关闭一个界面可能会连带关闭其他界面,最终i比_viewDic.Keys.Count大而报错 KeyValuePair kv = _viewDic.ElementAt(index); if (kv.Key != excludeViewName) { if (kv.Key == typeof(FunctionOpenView).Name) continue;//功能开启界面不能强制关闭 Hide(kv.Key); } } // _viewDic.Clear(); // foreach (string viewName in _viewDic.Keys) // { // if (viewName != excludeViewName) // { // if (viewName == typeof(FunctionOpenView).Name) continue;//功能开启界面不能强制关闭 // Hide(viewName); // } // } } public static void CheckDispsoe() { for (int i = _viewDic.Keys.Count - 1; i >= 0; i--)//不用foreach是因为:循环过程中可能会触发dispose,导致_viewDic.Keys变化,最终报错 { int index = i > _viewDic.Keys.Count - 1 ? _viewDic.Keys.Count - 1 : i;//直接去最后一个,不用i是因为关闭一个界面可能会连带关闭其他界面,最终i比_viewDic.Keys.Count大而报错 KeyValuePair kv = _viewDic.ElementAt(index); if (kv.Value.isShowing == true) continue; // if (kv.Value.packageName == ResPathUtil.GetUIPackagePath("CommonGame") || kv.Value.packageName == ResPathUtil.GetUIPackagePath("Common") || kv.Value.packageName == ResPathUtil.GetUIPackagePath("Main")) return;//这几个包不释放 long currentTime = TimeHelper.ClientNowSeconds(); long closeTime = kv.Value.closeTime; if (closeTime > 0 && currentTime - closeTime >= TimeUtil.SECOND_PER_MUNITE * 1) { kv.Value.closeTime = 0; kv.Value.Dispose(); } } } private static object CreateViewInstance(string name) { // Debug.LogFormat("CreateViewInstance {0}", name); Type type = Type.GetType(name); if (type != null) { return Activator.CreateInstance(type); } return null; } private static GComponent CreateLayer(string name) { GComponent layer = new GComponent(); layer.name = name; GRoot.inst.AddChild(layer); layer.SetSize(GRoot.inst.size.x, GRoot.inst.size.y); layer.AddRelation(GRoot.inst, RelationType.Size); return layer; } public static bool CheckIsTopView(GComponent viewCom) { if (ViewManager.isViewOpen(typeof(GuideView).Name)) return false; if (viewCom.parent != null) { int index = viewCom.parent.GetChildIndex(viewCom); if (index == viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null) { return true; } } if (GRoot.inst.GetTopWindow() == viewCom) { return true; } return false; } public static string GetName(string fullName) { string[] names = fullName.Split('.'); string name = names[names.Length - 1]; return name; } public static void SetMaskAlpha(float alpha) { GRoot.inst.modalLayer.alpha = alpha; } } }