using System.Collections.Generic; using ET; namespace GFGGame { public static class RoleInfoSProxy { //请求个人信息 public static async ETTask ReqPersonalInfo() { S2C_GetPersonalInfo response = null; response = (S2C_GetPersonalInfo)await MessageHelper.SendToServer(new C2S_GetPersonalInfo()); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { RoleDataManager.slogan = response.Signature; return true; } } return false; } //修改个人签名 public static async ETTask ReqModifySlogan(string slogan) { S2C_ModifySignature response = null; response = (S2C_ModifySignature)await MessageHelper.SendToServer(new C2S_ModifySignature() { Signature = slogan }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { RoleDataManager.slogan = response.Signature; return RoleDataManager.slogan; } } return RoleDataManager.slogan; } //修改角色名称 public static async ETTask ReqModifyRoleName(string name) { // S2C_ModifyRoleName response = null; // response = (S2C_ModifyRoleName)await MessageHelper.SendToServer(new C2S_ModifyRoleName() { Name = name }); // if (response != null) // { // if (response.Error == ErrorCode.ERR_Success) // { // RoleDataManager.roleName = response.Name; // EventAgent.DispatchEvent(ConstMessage.CHANGE_ROLE_NAME); // return true; // } // } return false; } } }