using System.Collections; using UnityEngine; namespace GFGGame { public class ConstViewLayer { /// /// 最底层 /// public const string BOTTOM = "BOTTOM"; /// /// UI最顶层 /// public const string TOP = "TOP"; /// ///引导层 /// public const string GUIDE = "GUIDE"; /// /// 等待层 /// public const string MODAL = "MODAL"; /// /// 提示层 /// public const string ALERT = "ALERT"; /// /// debug层 /// public const string DEBUG = "DEBUG"; /// /// 飘字层 /// public const string FLOAT = "FLOAT"; } }