using System.Collections; using UnityEngine; namespace GFGGame { public enum EnumViewAnimationType { None, ZOOM_CENTER } public enum MessageType { ERR, WARNING, NORMAL, SUCCESS } public enum FirstGetCardViewType {JUMP,CANNOT_JUMP,CANNOT_JUMP_CANNOT_SUIT }//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面 public enum EffectUIType { UI, Card} }