using FairyGUI; using UnityEngine; namespace GFGGame { public class DressUpLayerHandler : AsyncOperationBase { private ItemCfg itemCfg; private bool showAni; private int layerId; public DressUpLayerHandler(ItemCfg itemCfg, GameObject parentObj, int layerId, bool needSetMask, bool showAni = true) { this.itemCfg = itemCfg; this.showAni = showAni; this.layerId = layerId; } public void UpdateView() { } internal override void Start() { } internal override void Update() { } private void CheckRes() { ItemTypeCfg typeCfg = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType); string res = ResPathUtil.GetDressUpItemLayerRes(itemCfg, layerId); int sortingOrder = typeCfg.defaultLayer; if (layerId == 2) { sortingOrder = typeCfg.specialLayer; } else if (layerId == 3) { sortingOrder = typeCfg.thirdlLayer; } } } }