using UniFramework.Pooling; using UnityEngine; namespace GFGGame { public class HotUpdateDriver: MonoBehaviour { private void Awake() { //UniFramework // 初始化对象池系统 UniPooling.Initalize(); //Litjson LitJson.UnityTypeBindings.Register(); //ET ETManager.Instance.Init(); //Game OperationSystem.Initialize(); GameController.Start(); } private void Update() { OperationSystem.Update(); } private void OnDestroy() { OperationSystem.DestroyAll(); } } }