using FairyGUI;
using UI.Loading;
using UnityEngine;
namespace GFGGame
{
public class LoadingView : BaseWindow
{
private UI_LoadingView _ui;
private const float SPEED = 0.005f;
private string[] resNames = { "11", "33" };
private EffectUI _effectUI1;
private static LoadingView m_Instance = null;
public static LoadingView Instance
{
get
{
if (m_Instance == null)
{
// m_Instance = new LauncherView();
m_Instance = ViewManager.GetUIView(typeof(LoadingView).Name) as LoadingView;
}
return m_Instance;
}
}
public override void Dispose()
{
m_Instance = null;
EffectUIPool.Recycle(_effectUI1);
_effectUI1 = null;
if (_ui != null)
{
_ui.Dispose();
_ui = null;
}
base.Dispose();
}
protected override void OnInit()
{
base.OnInit();
packageName = UI_LoadingView.PACKAGE_NAME;
_ui = UI_LoadingView.Create();
this.viewCom = _ui.target;
isfullScreen = true;
_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_dljm", "ui_dljm_jdt_tw");
}
protected override void OnShown()
{
base.OnShown();//1;//
SetProgress(0);
int index = Random.Range(0, resNames.Length);
_ui.m_loaBg.url = ResPathUtil.GetBgImgPath(resNames[index]);
}
protected override void OnHide()
{
base.OnHide();
}
///
/// 设置描述文字
///
///
public void SetDesc(string desc, string descRight = "")
{
if (!ViewManager.isViewOpen(typeof(LoadingView).Name))
{
return;
}
string str = string.Format("{0} {1}", desc, descRight);// + descRight;
_ui.m_txtDescLeft.text = str;
// _ui.m_txtDescLeft.text = desc ?? "";
// _ui.m_txtDescRight.text = descRight ?? "";
}
///
/// 设置进度0-100
///
///
///
public void SetProgress(long progress, GTweenCallback callback = null)
{
if (!ViewManager.isViewOpen(typeof(LoadingView).Name))
{
return;
}
double oldValule;
GTweener twener = GTween.GetTween(_ui.m_progressBar1, TweenPropType.Progress);
if (twener != null)
{
oldValule = twener.value.d;
}
else
{
oldValule = _ui.m_progressBar1.value;
}
if (progress < oldValule)
{
_ui.m_progressBar1.value = progress;
float posX = _ui.m_progressBar1.width * (progress / 100) + _ui.m_progressBar1.x;
_ui.m_imgAni.x = Mathf.Min(posX, _ui.m_progressBar1.width + _ui.m_progressBar1.x);
callback?.Invoke();
}
else
{
float duration = (float)(progress - oldValule) * SPEED;
GTweener gtweener = _ui.m_progressBar1.TweenValue(progress, duration).OnUpdate((GTweener t) =>
{
float posX = _ui.m_progressBar1.width * (t.value.x / 100) + _ui.m_progressBar1.x;
_ui.m_imgAni.x = Mathf.Min(posX, _ui.m_progressBar1.width + _ui.m_progressBar1.x);
});
if (callback != null)
{
gtweener.OnComplete(callback);
}
}
}
}
}