using ET; using GFGGame; using System.Collections; using UnityEngine; namespace Assets.Game.HotUpdate.Data { public class ActivityTeaDataManager : SingletonBase { public bool CheckOpen() { var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.TEA); return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() && activityInfo.EndTime > TimeHelper.ServerNow(); } public bool CheckOpenOne(int id) { var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(id); return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() && activityInfo.EndTime > TimeHelper.ServerNow(); } public long GetEndTime() { var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.TEA); return activityInfo.EndTime; } } }