using UnityEngine; using System.Collections.Generic; using System; using FairyGUI; namespace GFGGame { /// /// 视图管理类 /// 管理视图的显示、隐藏 /// public class ViewManager { private static Dictionary _viewDic; private static GComponent _bottomLayer; private static GComponent _topLayer; private static Dictionary _goBackDatas = new Dictionary(); public static void Init() { GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Common")); UIConfig.buttonSound = (NAudioClip)UIPackage.GetItemAsset("Common", "click"); Font afont = GFGAsset.Load(ResPathUtil.GetFontPath("STZHONGS")); FontManager.RegisterFont(new DynamicFont("STZhongsong", afont)); UIConfig.defaultFont = "STZhongsong"; Font afont1 = GFGAsset.Load(ResPathUtil.GetFontPath("ZIHUN125")); FontManager.RegisterFont(new DynamicFont("ZIHUN125", afont1)); _viewDic = new Dictionary(); //初始化视图层容器 _bottomLayer = CreateLayer("BottomLayer"); _topLayer = CreateLayer("TopLayer"); _topLayer.sortingOrder = ConstSortingOrder.TOP; } public static void AddChildToBottomLayer(GObject gObject) { _bottomLayer.AddChild(gObject); } public static void AddChildToTopLayer(GObject gObject) { _topLayer.AddChild(gObject); } /// /// 显示一个视图 /// /// 要显示的视图名称 /// 要传递给视图的参数 /// 从该视图返回的视图信息 /// 是否关闭其他视图 public static void Show(string viewName, object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false) { if (!FunctionOpenDataManager.Instance.CheckIsFunOpenBgViewName(viewName)) { return; } if (hideOthers) { HideAllView(viewName); } UIView obj = null; if (_viewDic.ContainsKey(viewName)) { obj = _viewDic[viewName]; } else { obj = CreateViewInstance(viewName) as UIView; _viewDic.Add(viewName, obj); } if (obj != null) { IUIView view = (IUIView)obj; view.viewData = viewData; if (!view.isShowing) { view.Show(); Debug.Log("当前打开:" + viewName); } else { view.Refresh(); } if (resetGobackParams) { if (_goBackDatas.ContainsKey(viewName) == true) { _goBackDatas.Remove(viewName); } } if (goBackParams != null) { _goBackDatas[viewName] = goBackParams; } // else } } public static bool Show(object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false) where T : class, new() { string viewName = typeof(T).FullName; if (!FunctionOpenDataManager.Instance.CheckIsFunOpenBgViewName(viewName)) { return false; } if (hideOthers) { HideAllView(viewName); } UIView obj = null; if (_viewDic.ContainsKey(viewName)) { obj = _viewDic[viewName]; } else { obj = new T() as UIView; _viewDic.Add(viewName, obj); } if (obj != null) { IUIView view = (IUIView)obj; view.viewData = viewData; if (!view.isShowing) { view.Show(); Debug.Log("当前打开:" + viewName); } else { view.Refresh(); } if (goBackParams != null) { _goBackDatas[viewName] = goBackParams; } else if (resetGobackParams) { if (_goBackDatas.ContainsKey(viewName) == true) { _goBackDatas.Remove(viewName); } } } return true; } public static void Hide(string viewName) { if (!_viewDic.ContainsKey(viewName)) { return; } UIView obj = _viewDic[viewName]; if (obj != null && obj.isShowing) { IUIView view = (IUIView)obj; view.Hide(); } } public static void Hide() { string viewName = typeof(T).FullName; if (!_viewDic.ContainsKey(viewName)) { return; } object obj = _viewDic[viewName]; if (obj != null) { IUIView view = (IUIView)obj; view.Hide(); } } public static void GoBackFrom(string viewName, bool clearGoBackDatas = false) { ViewManager.Hide(viewName); if (_goBackDatas.ContainsKey(viewName)) { object[] gobackItems = _goBackDatas[viewName]; string tViewName = gobackItems[0] as string; object tViewData = null; if (gobackItems.Length > 1) { tViewData = gobackItems[1]; } ViewManager.Show(tViewName, tViewData); } } public static object[] GetGoBackDatas(string viewName) { object[] value; _goBackDatas.TryGetValue(viewName, out value); return value; } public static void HideAllView(string excludeViewName = null) { foreach (string viewName in _viewDic.Keys) { if (viewName != excludeViewName) { Hide(viewName); } } } private static object CreateViewInstance(string name) { // Debug.LogFormat("CreateViewInstance {0}", name); Type type = Type.GetType(name); if (type != null) { return Activator.CreateInstance(type); } return null; } private static GComponent CreateLayer(string name) { GComponent layer = new GComponent(); layer.name = name; GRoot.inst.AddChild(layer); layer.SetSize(GRoot.inst.size.x, GRoot.inst.size.y); layer.AddRelation(GRoot.inst, RelationType.Size); return layer; } } }