using System.Collections.Generic;
using UnityEngine;
using GFGGame;
using System;
using System.Linq;
namespace GFGEditor
{
///
/// 物品扫描器:
/// 1.扫描获取途径,并填入物品表的获取途径字段
/// 2.扫描套装部件个数
///
public class ItemApproachScanner
{
private delegate string GetApproachCall(int itemId);
public static void startScan()
{
ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetArenaApproach,GetHeavenApproach ,GetOpenServerFightApproach, GetYuanXiaoGameConsumeApproach, GetYuanXiaoRewardItemApproach, GetSkillBookSyntheticApproach };
Dictionary> suitDic = new Dictionary>();
Dictionary> syntheticSuitDic = new Dictionary>();
Dictionary> suitTagsDic = new Dictionary>();
int suitPartTotalCount = 0;
int clothingPartsCount = 0;
int cardCount = 0;
foreach (ItemCfg cfg in dataArray)
{
HandleItemAndSuitTable(cfg, suitDic);
HandleItemApproch(cfg, actions);
HandleItemSyntheticSuit(cfg, syntheticSuitDic);
HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
HandleItemAndCardTable(cfg, ref cardCount);
HandleItemAndSuitTags(cfg, suitTagsDic);
}
var globalCfg = GlobalCfgArray.globalCfg;
SQLiteHelper.Instance.OpenConnection();
try
{
//物品
foreach (ItemCfg cfg in dataArray)
{
var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
}
//套装
foreach (var a in suitDic)
{
var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
var values = new string[] { string.Join(";", a.Value) };
SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
if (a.Key.isHide <= 0)
{
if (a.Key.id != 210000)
{
suitPartTotalCount += a.Value.Count;
}
}
}
globalCfg.suitPartTotalCount = suitPartTotalCount;
globalCfg.ClothingPartsCount = clothingPartsCount;
globalCfg.CardCount = cardCount;
UpdateGlobalCfg(globalCfg);
//材料对应的套装id
foreach (var a in syntheticSuitDic)
{
var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
var values = new string[] { string.Join(";", a.Value) };
SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
}
//套装属性累加
foreach (var a in suitTagsDic)
{
var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
var value = "";
foreach (var e in a.Value)
{
value = value + e.Key + "*" + e.Value + ";";
}
var values = new string[] { string.Join(";", value) };
SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
}
}
catch (Exception e)
{
ET.Log.Error(e.ToString());
}
finally
{
SQLiteHelper.Instance.CloseConnection();
}
}
private static void UpdateGlobalCfg(GlobalCfg globalCfg)
{
var names = new string[]
{ nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
var values = new string[]
{ globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
}
private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary> syntheticSuitDic)
{
if (itemCfg.syntheticMateriarsArr.Length <= 0)
{
return;
}
if (itemCfg.itemType == ConstItemType.DRESS_UP)
{
ItemCfg materialItemCfg;
foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
{
int materialId = materiars[0];
materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
if (materialItemCfg != null)
{
syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
if (syntheticSuitList == null)
{
syntheticSuitList = new List();
syntheticSuitDic[materialItemCfg] = syntheticSuitList;
}
syntheticSuitList.Add(itemCfg.id);
}
}
}
}
private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary> suitDic)
{
if (itemCfg.suitId <= 0)
{
return;
}
var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
if (suitCfg == null)
{
return;
}
if (itemCfg.itemType == ConstItemType.DRESS_UP)
{
suitDic.TryGetValue(suitCfg, out var partsList);
if (partsList == null)
{
partsList = new List();
suitDic[suitCfg] = partsList;
}
partsList.Add(itemCfg.id);
}
itemCfg.isHide = suitCfg.isHide;
}
private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
{
// 除去初始衣装
if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
{
return;
}
if (itemCfg.itemType == ConstItemType.DRESS_UP)
{
// 服装
bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
if (isDressUp)
{
++count;
return;
}
// 饰品
bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
if (isAccessories)
{
++count;
return;
}
// 特殊
bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
if (isSpecial)
{
++count;
return;
}
}
}
private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
{
if (itemCfg.isHide > 0)
{
return;
}
if (itemCfg.itemType == ConstItemType.CARD)
{
++count;
}
}
private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary> suitTagsDic)
{
if (itemCfg.suitId <= 0)
return;
var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
if (suitCfg == null)
return;
if(DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemCfg.id))
return;
if (itemCfg.itemType == ConstItemType.DRESS_UP)
{
for (int i = 0; i < itemCfg.tagsArr.Length; i++)
{
suitTagsDic.TryGetValue(suitCfg, out var tags);
if (tags == null)
{
tags = new Dictionary();
suitTagsDic[suitCfg] = tags;
}
if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
else
tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
}
}
}
private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
{
if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
{
ET.Log.Debug("");
}
List approachs = new List();
foreach (GetApproachCall action in actions)
{
string tempApproach = action(cfg.id);
if (tempApproach != null)
{
approachs.Add(tempApproach);
}
}
if (approachs.Count > 0)
{
string approach = string.Join(";", approachs);
cfg.approach = approach;
if (approachs.Count > 5)
{
Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
}
}
else
{
if (cfg.id < 1000000 || cfg.id >= 2000000)
{
if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
{
//Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
}
}
}
}
///
/// 尝试获取服装店产出途径
///
///
///
private static string GetClothingShopApproach(int itemId)
{
List dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
foreach (ShopCfg cfg in dataArray)
{
if (cfg.itemId == itemId)
{
return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID;
}
}
List shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
foreach (ShopCfg cfg in shopCfgGallerys)
{
if (cfg.itemId == itemId)
{
return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
}
}
return null;
}
///
/// 尝试获取服装分解产出途径
///
///
///
private static string GetClothingDecomposeApproach(int itemId)
{
DecomposeCfgArray manager = DecomposeCfgArray.Instance;
DecomposeCfg[] dataArray = manager.dataArray;
foreach (DecomposeCfg cfg in dataArray)
{
for (int i = 0; i < cfg.itemsArr.Length; i++)
{
if (cfg.itemsArr[i][0] == itemId)
{
return "FU_ZHUANG_DECOMPOSE";
}
}
}
return null;
}
///
/// 尝试获取摘星(抽奖)产出途径
///
///
///
private static string GetZhaiXingApproach(int itemId)
{
LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
LuckyBoxCfg[] dataArray = manager.dataArray;
if (itemId == 10090)
{
Debug.Log("");
}
foreach (LuckyBoxCfg cfg in dataArray)
{
for (int i = 0; i < cfg.bonusArr.Length; i++)
{
if (itemId == cfg.bonusArr[i][0])
{
return "ZHAI_XING";
}
}
int dropId = cfg.dropId;
if (itemId == 10014)
{
if (dropId == 11000008)
{
ET.Log.Debug("");
}
ET.Log.Debug("");
}
int[] _dropIds = { dropId };
bool approach = CheckItemInDropOut(itemId, _dropIds);
if (approach)
{
return "ZHAI_XING";
}
// }
}
return null;
}
///
/// 尝试获取飞花令产出途径
///
///
///
private static string GetArenaApproach(int itemId)
{
if (itemId == ConstItemID.ARENA_CUR_COST)
{
return "ARENA";
}
return null;
}
///
/// 尝试获取天堂产出途径
///
///
///
private static string GetHeavenApproach(int itemId)
{
if (itemId == ConstItemID.GET_TICKETS)
{
return "HEAVEN_SMALL_GAMW";
}
return null;
}
///
/// 尝试获取明堂产出途径
///
///
///
private static string GetOpenServerFightApproach(int itemId)
{
if (itemId == ConstItemID.PAIR_CARD)
{
return "OPEN_SERVER_FIGHT";
}
return null;
}
///
/// 尝试获取元宵小游戏消耗门票的产出途径
///
///
///
private static string GetYuanXiaoGameConsumeApproach(int itemId)
{
if (itemId == ConstItemID.YUANXIAO_GAME_CONSUME)
{
return "ACTIVITY_GET_YUAN_XIAO_TASK";
}
return null;
}
///
/// 尝试获取元宵小游戏奖励的产出途径
///
///
///
private static string GetYuanXiaoRewardItemApproach(int itemId)
{
if (itemId == ConstItemID.YUANXIAO_REWARD)
{
return "ACTIVITY_GET_YUAN_XIAO";
}
return null;
}
///
/// 尝试获取剧情关卡产出途径
///
///
///
private static string GetStoryLevelApproach(int itemId)
{
List approachs = new List();
StoryChapterCfg chapterCfg = new StoryChapterCfg();
StudioCfg studioCfg = new StudioCfg();
FieldCfg fieldCfg = new FieldCfg();
StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
StoryLevelCfg[] dataArray = manager.dataArray;
foreach (StoryLevelCfg cfg in dataArray)
{
if (itemId == 3000041)
{
ET.Log.Debug("");
}
if (itemId == 3002001)
{
}
StudioCfg _studioCfg = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPorcelainView).Name)[StudioDataManager.Instance.PorcelainTheme - 1];
chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
studioCfg = StudioCfgArray.Instance.GetCfg(cfg.chapterId);
fieldCfg = FieldCfgArray.Instance.GetCfg(cfg.chapterId);
//判断是否有配在剧情、工作室、田野调查表
if (chapterCfg != null || studioCfg != null || fieldCfg != null)
{
bool result = CheckItemInBonus(itemId, cfg);
if (studioCfg != null)
{
if (cfg.type == 2 && cfg.subType == 4)
{
if (_studioCfg.id != cfg.chapterId)
{
continue;
}
}
}
if (result)
{
string approach = "JU_QING_GUAN_QIA=" + cfg.id;
approachs.Add(approach);
}
}
}
if (approachs.Count > 0)
{
return string.Join(";", approachs);
}
return null;
}
///
/// 尝试获取服装合成产出途径
///
///
///
private static string GetClothingSyntheticApproach(int itemId)
{
var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
if (itemCfg == null)
{
return null;
}
if (itemCfg.itemType != ConstItemType.DRESS_UP)
{
return null;
}
if (itemCfg.suitId <= 0)
{
return null;
}
var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
if (suitCfg == null)
{
return null;
}
if (suitCfg.syntheticType <= 0)
{
return null;
}
return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
}
private static string GetSuitGuideApproach(int itemId)
{
SuitCfgArray manager = SuitCfgArray.Instance;
SuitCfg[] dataArray = manager.dataArray;
foreach (SuitCfg cfg in dataArray)
{
bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
if (result)
{
return "TAO_ZHUANG_TU_JIAN";
}
}
return null;
}
private static string GetSuitSyntheticApproach(int itemId)
{
var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
if (itemCfg == null)
{
return null;
}
if (itemCfg.itemType != ConstItemType.DRESS_UP)
{
return null;
}
if (itemCfg.suitId <= 0)
{
return null;
}
var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
if (suitCfg == null)
{
return null;
}
if (suitCfg.syntheticType <= 0)
{
return null;
}
bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
if (result)
{
return "TAO_ZHUANG_HE_CHENG";
}
return null;
}
private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
{
if (cfg.fightID.Length > 0)
{
StoryFightCfgArray manager = StoryFightCfgArray.Instance;
StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
List a = new List();
// a.AddRange(cfg.bonusOnceArr);
a.AddRange(storyFightCfg.bonusBaseArr);
int[][] bonus = a.ToArray();
bool result = CheckItemInBonus(itemId, bonus);
if (storyFightCfg.id == "501")
{
ET.Log.Debug("");
}
if (result)
{
return true;
}
result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
return result;
}
return false;
}
private static bool CheckItemInBonus(int itemId, int[][] bosnu)
{
List aList = ItemUtil.CreateItemDataList(bosnu);
foreach (ItemData itemData in aList)
{
if (itemId == itemData.id)
{
return true;
}
}
return false;
}
///
/// 检测掉落表是否产出该物品
///
///
///
///
private static bool CheckItemInDropOut(int itemId, int[] dropIds)
{
List result = new List();
foreach (int dropId in dropIds)
{
DropOutCfgArray manager = DropOutCfgArray.Instance;
List aList = manager.GetCfgsByid(dropId);
foreach (DropOutCfg dropOutCfg in aList)
{
if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
{
int[] _dropIds = { dropOutCfg.item };
if (CheckItemInDropOut(itemId, _dropIds))
{
return true;
}
}
else
{
if (itemId == dropOutCfg.item)
{
return true;
}
}
}
}
return false;
}
///
/// 检测商城-红包卡是否产出该物品
///
///
///
private static string CheckStoreApproach(int itemId)
{
List approachs = new List();
List goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
for (int i = 0; i < goldShopCfgs.Count; i++)
{
if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
{
approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
break;
}
}
List blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
for (int i = 0; i < blackShopCfgs.Count; i++)
{
if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
{
approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
break;
}
}
List itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
for (int i = 0; i < itemShopCfgs.Count; i++)
{
if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
{
approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
break;
}
}
List greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
for (int i = 0; i < greatestShopCfgs.Count; i++)
{
if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
{
approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
break;
}
}
List storyActivityCfg = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
for (int i = 0; i < storyActivityCfg.Count; i++)
{
if (CheckIsHasItem(itemId, storyActivityCfg[i].itemId))
{
approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
break;
}
}
List exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
for (int i = 0; i < exchangetShopCfgs.Count; i++)
{
if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
{
approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
break;
}
}
if (approachs.Count > 0)
{
return string.Join(";", approachs);
}
return null;
}
private static bool CheckIsHasItem(int itemId, int checkId)
{
ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
if (itemCfg.itemType == ConstItemType.USEABLE)
{
for (int i = 0; i < itemCfg.itemsArr.Length; i++)
{
if (itemCfg.itemsArr[i][0] == itemId) return true;
}
}
else if (checkId == itemId)
{
return true;
}
return false;
}
///
/// 检测服装升级是否产出该物品
///
///
///
private static string CheckClothingFosterApproach(int itemId)
{
//培养
SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
SuitFosterCfg[] dataArray = manager.dataArray;
for (int i = 0; i < dataArray.Length; i++)
{
for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
{
if (dataArray[i].rewardsArr[j][0] == itemId)
{
return ConstFunctionId.SUIT_FOSTER;
}
}
}
//换新
SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
SuitFosterListCfg[] dataArray1 = manager1.dataArray;
for (int i = 0; i < dataArray1.Length; i++)
{
for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
{
if (dataArray1[i].renewRewardsArr[j][0] == itemId)
{
return ConstFunctionId.SUIT_FOSTER;
}
}
}
return null;
}
///
/// 检测每日任务是否产出该物品
///
///
///
private static string CheckDailyTaskApproach(int itemId)
{
TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
List dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
for (int i = 0; i < dataArray.Count; i++)
{
for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
{
if (dataArray[i].rewardsArr[j][0] == itemId)
{
return ConstFunctionId.DAILY_TASK;
}
}
}
return null;
}
///
/// 检测每周任务是否产出该物品
///
///
///
private static string CheckWeeklyTaskApproach(int itemId)
{
TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
List dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
for (int i = 0; i < dataArray.Count; i++)
{
for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
{
if (dataArray[i].rewardsArr[j][0] == itemId)
{
return ConstFunctionId.WEEKLY_TASK;
}
}
}
return null;
}
///
/// 检测雅集福利是否产出该物品
///
///
///
private static string GetLeaguePrayApproach(int itemId)
{
LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
for (int i = 0; i < prayCfgs.Length; i++)
{
for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
{
if (prayCfgs[i].bonusArr[j][0] == itemId)
{
return ConstFunctionId.LEAGUE_PRAY;
}
}
for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
{
if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
{
return ConstFunctionId.LEAGUE_PRAY;
}
}
}
return null;
}
///
/// 检测雅集答题是否产出该物品
///
///
///
private static string GetLeagueAnswerApproach(int itemId)
{
LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
for (int i = 0; i < questionCfgs.Length; i++)
{
for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
{
if (questionCfgs[i].bonusArr[j][0] == itemId)
{
return ConstFunctionId.LEAGUE_ANSWER;
}
}
}
LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
for (int i = 0; i < questionBonusCfgs.Length; i++)
{
for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
{
if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
{
return ConstFunctionId.LEAGUE_ANSWER;
}
}
}
return null;
}
///
/// 检测技能书合成途径
///
///
///
private static string GetSkillBookSyntheticApproach(int itemId)
{
var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
if (itemCfg.itemType == ConstItemType.ITEM && itemCfg.subType == 1 && itemCfg.rarity >= 3)
{
ItemExchangeCfg itemExchange = ItemExchangeCfgArray.Instance.GetCfg(itemId);
if(itemExchange != null)
{
return ConstFunctionId.SKILLBOOK;
}
}
return null;
}
}
}