using System.Collections; using System.Collections.Generic; using UnityEngine; using UI.RoleLvUp; using FairyGUI; namespace GFGGame { public class RoleLvUpView : BaseWindow { private UI_RoleLvUpUI _ui; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_RoleLvUpUI.PACKAGE_NAME; _ui = UI_RoleLvUpUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } } }