using System.Collections;
using UnityEngine;
namespace GFGGame
{
    public class ConstFunctionId
    {
        /// 
        /// 服装店
        /// 
        public const string FU_ZHUANG_DIAN = "FU_ZHUANG_DIAN";
        /// 
        /// 服装分解
        /// 
        public const string FU_ZHUANG_DECOMPOSE = "FU_ZHUANG_DECOMPOSE";
        /// 
        /// 剧情关卡
        /// 
        public const string JU_QING_GUAN_QIA = "JU_QING_GUAN_QIA";
        /// 
        /// 服装合成
        /// 
        public const string FU_ZHUANG_HE_CHENG = "FU_ZHUANG_HE_CHENG";
        /// 
        /// 摘星
        /// 
        public const string ZHAI_XING = "ZHAI_XING";
        /// 
        /// 套装图鉴礼盒
        /// 
        public const string TAO_ZHUANG_TU_JIAN = "TAO_ZHUANG_TU_JIAN";
        /// 
        /// 套装合成礼盒
        /// 
        public const string TAO_ZHUANG_HE_CHENG = "TAO_ZHUANG_HE_CHENG";
        /// 
        /// 自动战斗
        /// 
        public const string FUNCTION_AUTOPLAY_FIGHT = "FUNCTION_AUTOPLAY_FIGHT";
        /// 
        /// 商城-道具兑换
        /// 
        public const string SHOP_EXCHANGE = "SHOP_EXCHANGE";
        /// 
        /// 商城-礼包
        /// 
        public const string SHOP_GIFT_BAG = "SHOP_GIFT_BAG";
        /// 
        /// 套装培养
        /// 
        public const string SUIT_FOSTER = "SUIT_FOSTER";
        /// 
        /// 主界面二级界面
        /// 
        public const string MAIN_SECOND_VIEW = "MAIN_SECOND_VIEW";
    }
}