namespace GFGGame { public class QDManager { public static bool isInited = false; public static void InitPlatform() { ViewManager.Show("正在初始化..."); switch (LauncherConfig.ChannelId) { default: EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true); break; } } public static void Login() { ViewManager.Show("登录中..."); switch (LauncherConfig.ChannelId) { default: bool login = GameController.CheckLoginCache(true); if (!login) { ViewManager.Hide(); ViewManager.Show(); } break; } } public static void OnCreateRole() { switch (LauncherConfig.ChannelId) { default: break; } } public static void OnEnterGame() { switch (LauncherConfig.ChannelId) { default: break; } } //回到登录界面,不退出账号 public static void OnQuitToLoginView() { switch (LauncherConfig.ChannelId) { default: break; } } public static void Logout() { switch (LauncherConfig.ChannelId) { default: break; } } public static bool IsTaptap { get { return LauncherConfig.ChannelId == ChannelID.TapTap; } } public static bool IsHYKB { get { return LauncherConfig.ChannelId == ChannelID.HYKB; } } public static bool IsBiliBili { get { return LauncherConfig.ChannelId == ChannelID.BiliBili; } } } }