using System.Collections; using UnityEngine; using UI.RoleInfo; using FairyGUI; namespace GFGGame { public class PhoneBindingView : BaseWindow { private UI_PhoneBindingUI _ui; private EffectUI _effectUI1; private EffectUI _effectUI2; public override void Dispose() { EffectUIPool.Recycle(_effectUI1); _effectUI1 = null; EffectUIPool.Recycle(_effectUI2); _effectUI2 = null; if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_PhoneBindingUI.PACKAGE_NAME; _ui = UI_PhoneBindingUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_btnSure.target.onClick.Add(OnBtnSureClick); _ui.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED)); _ui.m_btnGetCode.onClick.Add(OnBtnGetCode); _ui.m_btnClose.onClick.Add(Hide); AddEffect(); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } private void OnBtnSureClick() { Hide(); } private void OnBtnGetCode() { } private void AddEffect() { //邊框左上角特效 _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up"); //邊框右下角特效 _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down"); } } }