using System; using System.Collections; using System.Collections.Generic; using System.Linq; using ET; using UnityEngine; namespace GFGGame { public class NewYearRedEnvelopeDataManager { public static int Status = RedPacketStatus.None; //红包领取状态 public static int ItemId = 0; //红包奖励物品 public static int ItemNum = 0; //奖励数量(单倍) } }