using System.Collections.Generic; using FairyGUI; using UnityEngine; namespace GFGGame { public class TravelDataManager : SingletonBase { public TravelData TravelData { get; set; } public List ListTravelLoactionCount = new List();//下标对应TravelLoactionCfg表格id public List ListTravelAreaRewardState = new List();//下标对应TravelGuide表格id public void Clear() { TravelData = null; ListTravelLoactionCount.Clear(); ListTravelAreaRewardState.Clear(); } } }