using System;
using GFGGame.Launcher;
using UnityEngine;
namespace GFGGame
{
    public class LauncherController
    {
        /// 
        /// 初始化启动器配置
        /// 
        public static void InitLauncherCfg()
        {
            LauncherView.Instance.SetDesc("正在初始化...");
            var url = LauncherConfig.cfgUrl.Replace("{cfgName}", LauncherConfig.cfgName);
            url = url + "?t=" + DateTime.Now.Ticks;
            HttpTool.Instance.Get(url, (string json) =>
            {
                LauncherConfig.InitPlatform(json);
                CheckShowAgreeView(CheckGameStatus);
            });
        }
        private static void CheckShowAgreeView(Action onSuccess)
        {
            if (LocalCache.GetBool(LauncherConfig.LAST_LOGIN_IS_AGREE_KEY, false))
            {
                onSuccess?.Invoke();
            }
            else
            {
                LauncherAgreeView.Instance.Open(() => {
                    onSuccess?.Invoke();
                });
            }
        }
        public static void CheckGameStatus()
        {
            InitReporter();
            InitBugly();
            if (LauncherConfig.serverStatus == 1)
            {
                Alert.Show("游戏正在维护中,请稍后再试。")
                    .SetLeftButton(true, "知道了", (data) =>
                    {
                        Application.Quit();
                    });
            }
            else
            {
#if UNITY_EDITOR
                InitResVersion();
#else
                CheckApkVersion();
#endif
            }
        }
        private static void CheckApkVersion()
        {
            var versionTarget = LauncherConfig.apkVersion;
            var version = Application.version;
            if (VersionUtil.compare(version, versionTarget))
            {
                DownloadApk();
            }
            else
            {
                InitResVersion();
            }
        }
        private static void DownloadApk()
        {
            Alert.Show("需要安装新的安装包,请联系研发获取。")
                    .SetLeftButton(true, "知道了", (data) =>
                    {
                        Application.Quit();
                    });
        }
        private static void InitResVersion()
        {
            VersionController.Instance.Init();
        }
        public static void OnVersionCompleted()
        {
            StartGame();
        }
        private static void StartGame()
        {
            LauncherView.Instance.SetDesc($"稍等片刻,精彩马上呈现...");
            HotUpdateCodeLoader.Instance.StartLoad();
        }
        private static void InitReporter()
        {
            Reporter reporter = GameObject.Find("Reporter").GetComponent();
            reporter.numOfCircleToShow = 10;
            reporter.isOpen = LauncherConfig.onDebug > 0;
        }
        private static void InitBugly()
        {
            BuglyAgent.ConfigDebugMode(true);
            // 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式
            // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler);
#if UNITY_IPHONE || UNITY_IOS
        BuglyAgent.InitWithAppId (BuglyAppIDForiOS);
#elif UNITY_ANDROID
            if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)
            {
                BuglyAgent.InitWithAppId("766c5bdb0f");
            }
            else if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP)
            {
                BuglyAgent.InitWithAppId("b6d0b1b8c5");
            }
#endif
            // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
            BuglyAgent.EnableExceptionHandler();
        }
    }
}