using System;
namespace YooAsset.Editor
{
	public class WindowsDefine
	{
#if UNITY_2019_4_OR_NEWER
		/// 
		/// 停靠窗口类型集合
		/// 
		public static readonly Type[] DockedWindowTypes =
		{
			typeof(AssetBundleBuilderWindow),
			typeof(AssetBundleCollectorWindow),
			typeof(AssetBundleDebuggerWindow),
			typeof(AssetBundleReporterWindow),
			typeof(ShaderVariantCollectorWindow)
		};
#endif
	}
	/// 
	/// 资源搜索类型
	/// 
	public enum EAssetSearchType
	{
		All,
		RuntimeAnimatorController,
		AnimationClip,
		AudioClip,
		AudioMixer,
		Font,
		Material,
		Mesh,
		Model,
		PhysicMaterial,
		Prefab,
		Scene,
		Script,
		Shader,
		Sprite,
		Texture,
		VideoClip,
	}
	/// 
	/// 资源文件格式
	/// 
	public enum EAssetFileExtension
	{
		prefab,
		unity,
		fbx,
		anim,
		controller,
		png,
		jpg,
		mat,
		shader,
		ttf,
		cs,
	}
}