using System.Collections.Generic; using UnityEngine; public class AntiAddictionConst { public const string MAIN_CANVAS_NAME = "Prefabs/TaptapAntiAddictionMainCanvas"; private const string MOBILE_UI_FOLDER = "Prefabs/Mobile"; private const string STANDALONE_UI_FOLDER = "Prefabs/Standalone"; public const string TIME_SELECTOR_PANEL_NAME = "TapTapVietnamTimeSelectorPanel"; public const string ID_NUMBER_INPUT_PANEL_NAME = "TapTapChinaIDInputPanel"; public const string RETRY_ALERT_PANEL_NAME = "TapTapAntiAddictionRetryAlert"; public const string HEALTH_REMINDER_PANEL_NAME = "TapTapHealthReminderPanel"; public const string VERIFY_FINISH_PANEL_NAME = "TapTapChinaVerifyFinishPanel"; public const string HEALTH_PAYMENT_PANEL_NAME = "TapTapHealthPaymentPanel"; /// /// 获取预制体全路径 /// /// 预制体名字 /// 是否需要移动版 Prefab,否则即为 Standalone 版本 /// 如果寻找失败,是否用另一版本 UI 作为备选方案.比如: 找不到 Standalone 版本时, 自动使用移动版 UI /// public static string GetPrefabPath(string prefabName, bool isMobile = true, bool fallback = true) { var firstFolder = isMobile ? MOBILE_UI_FOLDER : STANDALONE_UI_FOLDER; var secondFolder = isMobile ? STANDALONE_UI_FOLDER : MOBILE_UI_FOLDER; var fullPath = $"{firstFolder}/{prefabName}"; if (prefabStubs.TryGetValue(fullPath, out bool val) && val) return fullPath; if (Resources.Load(fullPath) != null) { prefabStubs[fullPath] = true; return fullPath; } if (!fallback) return null; fullPath = $"{secondFolder}/{prefabName}"; if (prefabStubs.TryGetValue(fullPath, out bool val2) && val2) return fullPath; if (Resources.Load(fullPath) == null) return null; prefabStubs[fullPath] = true; return fullPath; } private static readonly Dictionary prefabStubs = new Dictionary(); }