using System; using System.Collections; using TapSDK.UI; using TapTap.AntiAddiction.Model; using UnityEngine; using UnityEngine.UI; namespace TapTap.AntiAddiction.Internal { public class TapTapChinaVerifyFinishPanelController : BasePanelController { public Text titleText; public Text contentText; public Text closeTipText; public Button okButton; public Button closeButton; private float _closeTime = 5.0f; private float _elapse; private Action OnOk; /// /// bind ugui components for every panel /// protected override void BindComponents() { titleText = transform.Find("Root/TitleText").GetComponent(); contentText = transform.Find("Root/ContentText").GetComponent(); closeTipText = transform.Find("Root/CloseTipText").GetComponent(); okButton = transform.Find("Root/OKButton").GetComponent