using System;
using System.Collections;
using TapSDK.UI;
using TapTap.AntiAddiction.Model;
using UnityEngine;
using UnityEngine.UI;
namespace TapTap.AntiAddiction.Internal {
public class TapTapChinaVerifyFinishPanelController : BasePanelController
{
public Text titleText;
public Text contentText;
public Text closeTipText;
public Button okButton;
public Button closeButton;
private float _closeTime = 5.0f;
private float _elapse;
private Action OnOk;
///
/// bind ugui components for every panel
///
protected override void BindComponents()
{
titleText = transform.Find("Root/TitleText").GetComponent();
contentText = transform.Find("Root/ContentText").GetComponent();
closeTipText = transform.Find("Root/CloseTipText").GetComponent();
okButton = transform.Find("Root/OKButton").GetComponent