/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine;
namespace Live2D.Cubism.Framework
{
///
/// Tagging component for Drawable used for hit determination.
///
public sealed class CubismHitDrawable : MonoBehaviour
{
///
/// Name set in HitArea.
///
[SerializeField]
public string Name;
}
}