/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using UnityEngine; namespace Live2D.Cubism.Framework { /// /// Tagging component for Drawable used for hit determination. /// public sealed class CubismHitDrawable : MonoBehaviour { /// /// Name set in HitArea. /// [SerializeField] public string Name; } }