/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine;
namespace Live2D.Cubism.Framework.LookAt
{
///
/// Target to look at.
///
public interface ICubismLookTarget
{
///
/// Gets the position of the target.
///
/// The position of the target in world space.
Vector3 GetPosition();
///
/// Gets whether the target is active.
///
/// if the target is active; otherwise.
bool IsActive();
}
}