/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using UnityEngine; namespace Live2D.Cubism.Framework.LookAt { /// /// Target to look at. /// public interface ICubismLookTarget { /// /// Gets the position of the target. /// /// The position of the target in world space. Vector3 GetPosition(); /// /// Gets whether the target is active. /// /// if the target is active; otherwise. bool IsActive(); } }