/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
using UnityEngine;
namespace Live2D.Cubism.Framework.MouthMovement
{
///
/// Controls s.
///
public sealed class CubismMouthController : MonoBehaviour, ICubismUpdatable
{
///
/// The blend mode.
///
[SerializeField]
public CubismParameterBlendMode BlendMode = CubismParameterBlendMode.Multiply;
///
/// The opening of the mouth.
///
[SerializeField, Range(0f, 1f)]
public float MouthOpening = 1f;
///
/// Mouth parameters.
///
private CubismParameter[] Destinations { get; set; }
///
/// Model has update controller component.
///
[HideInInspector]
public bool HasUpdateController { get; set; }
///
/// Refreshes controller. Call this method after adding and/or removing s.
///
public void Refresh()
{
var model = this.FindCubismModel();
// Fail silently...
if (model == null)
{
return;
}
// Cache destinations.
var tags = model
.Parameters
.GetComponentsMany();
Destinations = new CubismParameter[tags.Length];
for (var i = 0; i < tags.Length; ++i)
{
Destinations[i] = tags[i].GetComponent();
}
// Get cubism update controller.
HasUpdateController = (GetComponent() != null);
}
///
/// Called by cubism update controller. Order to invoke OnLateUpdate.
///
public int ExecutionOrder
{
get { return CubismUpdateExecutionOrder.CubismMouthController; }
}
///
/// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
///
public bool NeedsUpdateOnEditing
{
get { return false; }
}
///
/// Called by cubism update controller. Updates controller.
///
///
/// Make sure this method is called after any animations are evaluated.
///
public void OnLateUpdate()
{
// Fail silently.
if (!enabled || Destinations == null)
{
return;
}
// Apply value.
Destinations.BlendToValue(BlendMode, MouthOpening);
}
#region Unity Events Handling
///
/// Called by Unity. Makes sure cache is initialized.
///
private void Start()
{
// Initialize cache.
Refresh();
}
///
/// Called by Unity.
///
private void LateUpdate()
{
if(!HasUpdateController)
{
OnLateUpdate();
}
}
#endregion
}
}