/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using System;
using UnityEngine;
namespace Live2D.Cubism.Framework.Physics
{
///
/// Normalization tuplet.
///
[Serializable]
public struct CubismPhysicsNormalizationTuplet
{
///
/// Normalized maximum value.
///
[SerializeField]
public float Maximum;
///
/// Normalized minimum value.
///
[SerializeField]
public float Minimum;
///
/// Normalized default value.
///
[SerializeField]
public float Default;
}
///
/// Normalization parameters of physics.
///
[Serializable]
public struct CubismPhysicsNormalization
{
///
/// Normalized position.
///
[SerializeField]
public CubismPhysicsNormalizationTuplet Position;
///
/// Normalized angle.
///
[SerializeField]
public CubismPhysicsNormalizationTuplet Angle;
}
}