/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using System; using UnityEngine; namespace Live2D.Cubism.Framework.Physics { /// /// Normalization tuplet. /// [Serializable] public struct CubismPhysicsNormalizationTuplet { /// /// Normalized maximum value. /// [SerializeField] public float Maximum; /// /// Normalized minimum value. /// [SerializeField] public float Minimum; /// /// Normalized default value. /// [SerializeField] public float Default; } /// /// Normalization parameters of physics. /// [Serializable] public struct CubismPhysicsNormalization { /// /// Normalized position. /// [SerializeField] public CubismPhysicsNormalizationTuplet Position; /// /// Normalized angle. /// [SerializeField] public CubismPhysicsNormalizationTuplet Angle; } }