/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ namespace Live2D.Cubism.Framework.Raycasting { /// /// Precision for casting rays against a . /// public enum CubismRaycastablePrecision { /// /// Cast against bounding box. /// BoundingBox, /// /// Cast against triangles. /// Triangles } }