/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
namespace Live2D.Cubism.Framework.Raycasting
{
///
/// Precision for casting rays against a .
///
public enum CubismRaycastablePrecision
{
///
/// Cast against bounding box.
///
BoundingBox,
///
/// Cast against triangles.
///
Triangles
}
}