/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using UnityEngine; namespace Live2D.Cubism.Rendering.Masking { /// /// Single mask tile. /// public struct CubismMaskTile { #region Conversion /// /// Converts a to a . /// /// Value to convert. public static implicit operator Vector4(CubismMaskTile value) { return new Vector4 { x = value.Channel, y = value.Column, z = value.Row, w = value.Size }; } #endregion /// /// Color channel of the tile. /// /// /// Valid values are 0f, 1f, 2, and 3f. /// public float Channel; /// /// Column index of the tile in subdivided texture. /// public float Column; /// /// Row index of the tile in subdivided texture. /// public float Row; /// /// Size of the tile in texture coordinates. /// public float Size; } }