/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
namespace Live2D.Cubism.Rendering.Masking
{
///
/// Common interface for mask draw sources.
///
public interface ICubismMaskTextureCommandSource : ICubismMaskCommandSource
{
///
/// Queries the number of tiles needed by the source.
///
/// The necessary number of tiles needed.
int GetNecessaryTileCount();
///
/// Assigns the tiles.
///
/// Tiles to assign.
void SetTiles(CubismMaskTile[] value);
}
}