using System.Diagnostics; using Debug = UnityEngine.Debug; namespace VEngine { public static class Logger { public static bool Loggable = true; public static void E(string format, params object[] args) { Debug.LogErrorFormat(format, args); } public static void W(string format, params object[] args) { Debug.LogWarningFormat(format, args); } [Conditional("DEBUG")] public static void I(string format, params object[] args) { if (!Loggable) return; Debug.LogFormat(format, args); } } }