using ET; using GFGGame; namespace ET { public class M2C_NoticeUnitNumericHandler : AMHandler { protected override async ETTask Run(Session session, M2C_NoticeUnitNumeric message) { int oldValue = GameGlobal.myNumericComponent.GetAsInt(message.NumericType); GameGlobal.myNumericComponent.Set(message.NumericType, message.NewValue); switch (message.NumericType) { case NumericType.Lvl: FunctionOpenDataManager.Instance.CheckHasLvFunOpen((int)message.NewValue,oldValue);//等级变化要加测是否有功能开启 RoleDataManager.RoleLvUp(oldValue); break; case NumericType.Power: RoleDataManager.powerTimeServerLock = false; break; } EventAgent.DispatchEvent(ConstMessage.NUMERIC_CHANGE, message.NumericType); await ETTask.CompletedTask; } } } namespace GFGGame { public static class CommonSProxy { public static async ETTask ResetDailyData() { M2C_ResetDailyData response = null; response = (M2C_ResetDailyData)await MessageHelper.SendToServer(new C2M_ResetDailyData()); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { RechargeSProxy.ReqRequestGiftBagInfo().Coroutine(); RechargeSProxy.ReqExchangeInfo().Coroutine(); DailyTaskSProxy.ReqDailyTaskInfos().Coroutine(); SuitFosterProxy.SendGetSuitInfos().Coroutine(); FieldSProxy.ReqFieldInstanceInfos().Coroutine(); PromptController.Instance.ShowFloatTextPrompt("每日次数已重置", MessageType.SUCCESS); } } } } }