using FairyGUI; using UI.ClothingFoster; namespace GFGGame { public class SuitRewardView : BaseWindow { private UI_SuitRewardUI _ui; private int _suitId; private string[] stageNames = { "浆洗", "晾晒", "熏香", "熨烫", "整饬" }; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_SuitRewardUI.PACKAGE_NAME; _ui = UI_SuitRewardUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; _ui.m_listReward.itemRenderer = ListRewardRecder; } protected override void OnShown() { base.OnShown(); _suitId = (int)this.viewData; _ui.m_listReward.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Length; } protected override void OnHide() { base.OnHide(); } private void ListRewardRecder(int index, GObject obj) { UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj); SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[index]; item.m_txtDiscribe.text = string.Format("完成套装{0}获得", stageNames[index]); ItemData itemData = new ItemData(); itemData.id = cfg.rewardId; itemData.num = cfg.rewardNum; if (obj.data == null) { obj.data = new ItemView(item.m_ComReward); } (obj.data as ItemView).SetData(itemData); // (obj.data as ItemView).ImgGotVisible = data.isGet == 1 ? true : false; } } }