using UnityEngine;
using FairyGUI;
using UI.Launcher;
namespace GFGGame
{
public class FullScreenTextView
{
private static FullScreenTextView m_Instance = null;
///
/// µ¥Àý
///
public static FullScreenTextView Instance
{
get
{
if (m_Instance == null)
{
m_Instance = new FullScreenTextView();
}
return m_Instance;
}
}
private UI_FullScreenTextUI _ui;
///
/// FairyGUI°üÃû
///
private string _packageName;
public void Dispose()
{
if (_ui != null)
{
_ui.Dispose();
_ui = null;
}
}
public FullScreenTextView()
{
_packageName = UI_FullScreenTextUI.PACKAGE_NAME;
_ui = UI_FullScreenTextUI.Create();
UIPackage.AddPackage("UI/" + _packageName + "/" + _packageName);
_ui = UI_FullScreenTextUI.Create();
_ui.target.MakeFullScreen();
_ui.target.AddRelation(GRoot.inst, RelationType.Size);
_ui.m_btnBack.onClick.Add(this.Hide);
}
public void Show(string content)
{
GRoot.inst.AddChild(_ui.target);
_ui.m_txtComp.m_txtContent.text = content;
_ui.m_txtComp.target.scrollPane.ScrollTop();
Timers.inst.AddUpdate(Update);
}
public void Hide()
{
Timers.inst.Remove(Update);
_ui.target.RemoveFromParent();
}
private void Update(object param)
{
if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
{
this.Hide();
}
}
}
}