using System.Collections.Generic; using System.Linq; using ET; using FairyGUI; using UI.CommonGame; using UI.Task; namespace GFGGame { public class CombTaskView : BaseWindow { private UI_CombTaskUI _ui; private List _cfgs; private int taskType = TaskType.Daily; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_CombTaskUI.PACKAGE_NAME; _ui = UI_CombTaskUI.Create(); viewCom = _ui.target; isfullScreen = true; clickBlankToClose = false; _ui.m_c1.onChanged.Add(OnCtrlChange); _ui.m_TaskList.itemRenderer = TaskItemRender; _ui.m_LivenessProcess.m_Reward20.target.onClick.Add(() => { OnClickReward(1).Coroutine(); }); _ui.m_LivenessProcess.m_Reward40.target.onClick.Add(() => { OnClickReward(2).Coroutine(); }); _ui.m_LivenessProcess.m_Reward60.target.onClick.Add(() => { OnClickReward(3).Coroutine(); }); _ui.m_LivenessProcess.m_Reward80.target.onClick.Add(() => { OnClickReward(4).Coroutine(); }); _ui.m_LivenessProcess.m_Reward100.target.onClick.Add(() => { OnClickReward(5).Coroutine(); }); _ui.m_GetAll.onClick.Add(OnBtnGetAllClick); } protected override void OnShown() { base.OnShown(); UpdateLivenessProcess(); UpdateTask(); if (_ui.m_TaskList.numItems > 0) { _ui.m_TaskList.ScrollToView(0); } } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess); // EventAgent.AddEventListener(ConstMessage.NOTICE_TASK_STATE_CHANGE, OnTaskChange); EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess); // EventAgent.RemoveEventListener(ConstMessage.NOTICE_TASK_STATE_CHANGE, OnTaskChange); //NOTICE_BATCH_TASK_STATE_CHANGE EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges); } //OnTaskChanges private void OnTaskChanges(EventContext eventContext) { var taskIds = (List)eventContext.data; if (taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)).Where(taskCfg => taskCfg != null) .Any(taskCfg => taskCfg.taskType == taskType)) { UpdateTask(); } } private void OnTaskChange(EventContext eventContext) { var taskId = (int)eventContext.data; var taskCfg = TaskCfgArray.Instance.GetCfg(taskId); if (taskCfg == null) return; if (taskCfg.taskType != taskType) return; UpdateTask(); } //切换任务类型 private void OnCtrlChange() { taskType = _ui.m_c1.selectedIndex switch { 0 => //每日任务 TaskType.Daily, 1 => //织造任务 TaskType.BattlePass, _ => taskType }; //更新任务列表 UpdateTask(); } //更新活跃度进度条 private void UpdateLivenessProcess() { var liveness = RoleDataManager.Liveness; DailyTaskDataManager.Instance.GetShowLivenessBoxNum(); _ui.m_LivenessProcess.target.max = 100; _ui.m_LivenessProcess.target.value = liveness; var cfgs = DailyActiveRewardCfgArray.Instance.dataArray; for (var i = 0; i < cfgs.Length; i++) { var boxId = i + 1; var state = DailyTaskDataManager.Instance.GetBoxStateById(boxId); UI_LinessRewardProcessItemBt rewardBox = null; switch (boxId) { case 1: rewardBox = _ui.m_LivenessProcess.m_Reward20; break; case 2: rewardBox = _ui.m_LivenessProcess.m_Reward40; break; case 3: rewardBox = _ui.m_LivenessProcess.m_Reward60; break; case 4: rewardBox = _ui.m_LivenessProcess.m_Reward80; break; case 5: rewardBox = _ui.m_LivenessProcess.m_Reward100; break; } if (rewardBox != null) { rewardBox.m_c1.selectedIndex = state; RedDotController.Instance.SetComRedDot(rewardBox.target, state == 1); } } } //更新任务列表 private void UpdateTask() { _cfgs = TaskDataManager.Instance.GetTaskCfgs(taskType); _ui.m_TaskList.numItems = _cfgs.Count; RedDotController.Instance.SetComRedDot(_ui.m_btnDailyTask, TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily)); RedDotController.Instance.SetComRedDot(_ui.m_btnBattlePassTask, TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass)); } private void TaskItemRender(int index, GObject obj) { var item = UI_TaskListItem.Proxy(obj); //领取状态 item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id); item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0; item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id); item.m_txtCount.text = $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].GetTargetCount()}"; if (item.m_GetRewardBt.data == null) { item.m_GetRewardBt.onClick.Add(OnBtnGetClick); } item.m_GetRewardBt.data = _cfgs[index].id; if (item.m_ComeBt.data == null) { item.m_ComeBt.onClick.Add(OnBtnGoClick); } item.m_ComeBt.data = _cfgs[index]; if (item.m_listTaskReward.data == null) { item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender; } var reward = TaskDataManager.Instance.GetReward(_cfgs[index]); item.m_listTaskReward.data = reward; item.m_listTaskReward.numItems = reward.Length; RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, item.m_c1.selectedIndex == 1); UI_TaskListItem.ProxyEnd(); } private static void ListTaskRewardItemRender(int index, GObject obj) { var rewards = (int[][])obj.parent.data; var itemData = ItemUtil.createItemData(rewards[index]); var item = new ItemView(obj as GComponent); obj.data = item; item.SetData(itemData); item.ChangeTxtCountStyle(); UI_RewardIconYellow.ProxyEnd(); } private async void OnBtnGetClick(EventContext context) { if (!(context.sender is GObject btnGet)) return; if (taskType == TaskType.BattlePass) { //检查通行证是否开启 var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy(); if (!isBuy) { PromptController.Instance.ShowFloatTextPrompt("开启锦罗织造可领取"); return; } } var result = await TaskSProxy.GetTaskBonus((int)btnGet.data); if (!result) return; UpdateLivenessProcess(); UpdateTask(); LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2); } private void OnBtnGoClick(EventContext context) { if (!(context.sender is GObject { data: TaskCfg taskCfg })) return; //功能未开放 if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(taskCfg.jumpId)) return; Hide(); var param = new object[taskCfg.jumpParamArr.Length]; for (var i = 0; i < taskCfg.jumpParamArr.Length; i++) { param[i] = taskCfg.jumpParamArr[i]; } ViewManager.JumpToView(taskCfg.jumpId, param, new[] { typeof(TaskView).FullName, viewData }); } private async void OnBtnGetAllClick() { //通用任务一键领奖 if (taskType == TaskType.BattlePass) { //检查通行证是否开启 var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy(); if (!isBuy) { PromptController.Instance.ShowFloatTextPrompt("开启锦罗织造可领取"); return; } } var result = await TaskSProxy.GetAllTaskBonus(taskType); if (!result) return; UpdateLivenessProcess(); UpdateTask(); LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2); } private async ETTask OnClickReward(int id) { var cfg = DailyActiveRewardCfgArray.Instance.GetCfg(id); var state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id); switch (state) { case ConstBonusStatus.CAN_NOT_GET: { var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr); ViewManager.Show(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" }); break; } case ConstBonusStatus.CAN_GET: { var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id); if (result) UpdateLivenessProcess(); break; } case ConstBonusStatus.GOT: //领取完毕 break; } } } }