using System.Collections;
using UnityEngine;
namespace GFGEditor
{
public class ExcelConfig
{
///
/// 存放excel表文件夹的的路径
///
public const string excelsFolderPath = "../../../gfg/tools/Config";
///
/// 共享库中存放sqlite文件的的路径
///
public const string sqliteFilePathCSShare = "Assets/Game/CSShare/Sqlite/excelConfig.sqlite";
///
/// 存放编辑器序列化文件的文件夹路径
///
public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";
///
/// 存放编辑器序列化文件的文件夹路径
///
public const string configArrayCodePath = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/Array/";
///
/// 存放Excel转化CS文件的文件夹路径
///
public const string templatePath = "Assets/Editor/Excel/Template/";
///
///
///
public const string CONFIG_ARRAY_TEMPLATE = "{0}{1}Array";
}
}