using UnityEngine; namespace GFGGame { public class FullScreenTextController { public const string RESIN_TXT_DIR_PATH = "Assets/ResIn/Txt"; public static string GetTxtPath(string res, string extName = "txt") { return $"{RESIN_TXT_DIR_PATH}/{res}.{extName}"; } public static void Show(string eventName) { if (!string.IsNullOrEmpty(eventName)) { FullScreenTextView.Instance.Show(eventName); } } } }