using System.Collections; using UnityEngine; using UI.ActivityGetYuanXiao; using System.Collections.Generic; using FairyGUI; namespace GFGGame { public class ActivityGetYuanXiaoSuccessView : BaseWindow { private UI_ActivityGetYuanXiaoSuccessUI _ui; private PickUpGame _cfg; private List itemDatas; private Dictionary _effectUIDic = new Dictionary(); protected override void OnInit() { base.OnInit(); packageName = UI_ActivityGetYuanXiaoSuccessUI.PACKAGE_NAME; _ui = UI_ActivityGetYuanXiaoSuccessUI.Create(); viewCom = _ui.target; viewCom.Center(); viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; modal = true; clickBlankToClose = false; _ui.m_listReward.itemRenderer = RenderListRewardItem; _ui.m_btnExit.onClick.Add(OnClickBtnExit); _effectUIDic.Add("YXJ_Quad_star", EffectUIPool.CreateEffectUI(_ui.m_starEffect, "ui_Activity", "YXJ_Quad_star")); _effectUIDic.Add("YXJ_QuadText_win", EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "YXJ_QuadText_win")); } public override void Dispose() { // Clear Effect foreach (var v in _effectUIDic) { EffectUIPool.Recycle(v.Value); } _effectUIDic.Clear(); if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnShown() { base.OnShown(); _cfg = (PickUpGame)viewData; _ui.m_btnRetry.visible = (_cfg.isAgain != 0); itemDatas = ItemUtil.CreateItemDataList(_cfg.bonusWinArr); _ui.m_listReward.numItems = itemDatas.Count; } private void RenderListRewardItem(int index, GObject obj) { if (index >= itemDatas.Count) { return; } ItemData reward = itemDatas[index]; if (obj.data == null) { obj.data = new ItemView(obj as GComponent); } (obj.data as ItemView).SetData(reward); } private void OnClickBtnExit() { Hide(); ViewManager.Hide(); } } }