namespace FairyGUI
{
    /// 
    /// 
    /// 
    public interface IAnimationGear
    {
        /// 
        /// 
        /// 
        bool playing { get; set; }
        /// 
        /// 
        /// 
        int frame { get; set; }
        /// 
        /// 
        /// 
        float timeScale { get; set; }
        /// 
        /// 
        /// 
        bool ignoreEngineTimeScale { get; set; }
        /// 
        /// 
        /// 
        /// 
        void Advance(float time);
    }
}