using System.Collections.Generic; namespace GFGGame { public class RedDotDataManager : SingletonBase { /// /// 公告 /// 是否有未读公告 /// /// public bool GetNoticeRed() { List noticeInfos = NoticeDataManager.Instance.NoticeInfos; for (int i = 0; i < noticeInfos.Count; i++) { if (noticeInfos[i].readStatus == false) return true; } return false; } /// /// 任务 /// 是否有任务奖励、任务宝箱奖励可领 /// /// public bool GetTaskRed() { Dictionary taskInfo = DailyTaskDataManager.Instance.TaskInfo; foreach (int key in taskInfo.Keys) { if (DailyTaskDataManager.Instance.GetTaskStateById(key) == ConstBonusStatus.CAN_GET) return true; } Dictionary livenessBoxInfos = DailyTaskDataManager.Instance.LivenessBoxInfos; foreach (int key in livenessBoxInfos.Keys) { if (DailyTaskDataManager.Instance.GetBoxStateById(key) == ConstBonusStatus.CAN_GET) return true; } return false; } /// /// 七天签到 /// /// public bool GetDailyLoginRed() { return ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET; } /// /// 有邮件未读或未领奖励 /// /// public bool GetMailRed() { if (MailDataManager.Instance.UnreadCount > 0) return true; return false; } /// /// 套装收集奖励可领 /// /// public bool GetFieldGuideRed() { List _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3);//全部已获得套装按照收集度高排序 for (int i = 0; i < _suitIds.Count; i++) { int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]); if (status == ConstBonusStatus.CAN_GET) { return true; } } return false; } /// /// 根据章节Id判断是否有奖励可领 /// /// public bool GetChapterRed(int chapterId) { for (int i = 0; i < 3; i++) { int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i); if (state == ConstBonusStatus.CAN_GET) { return true; } } return false; } } }