using FairyGUI; using UI.CommonGame; using System.Collections; namespace GFGGame { public class DressUpItemTipsView : BaseWindow { private UI_DressUpItemTips _ui; protected override void OnInit() { base.OnInit(); _ui = UI_DressUpItemTips.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; } protected override void OnShown() { base.OnShown(); int itemID = (int)viewData; ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID); _ui.m_txtOwned.SetVar("count", "" + ItemDataManager.GetItemNum(itemID)).FlushVars(); _ui.m_txtName.text = itemCfg.name; _ui.m_txtDesc.text = itemCfg.desc; RarityIconController.UpdateRarityIcon(_ui.m_rarity, itemID, false); _ui.m_txtGong.text = "" + itemCfg.score1; _ui.m_txtShang.text = "" + itemCfg.score2; _ui.m_txtJue.text = "" + itemCfg.score3; _ui.m_txtZhi.text = "" + itemCfg.score4; } protected override void OnHide() { base.OnHide(); } } }