using System.Collections.Generic; namespace GFGGame { public class FightRoleData { // public int fightScene;//玩家自己才会填充数据, 战斗场景,由ConstInstanceZonesType定义 public string name;//玩家名字 public int headId;//头像id public int headBorderId;//头像框id public int scoreType;//本次战斗的主题 public int baseScore;//角色等级分数 public int cardId;//卡牌id public int cardScore;//卡牌对应主题的属性分数 public string[] tags = { };////本次战斗要求的标签 public List skillLvs = new List(); public Dictionary> pardListDic = new Dictionary>();//战斗部位,部件列表 public Dictionary> pardScoreListDic = new Dictionary>();//战斗部位,部件分数列表 public List itemScoreList = new List();//对应服装当前主题的实际分数 public List itemList = new List(); } public class FightRobotData { public string name; public string res;//资源名 public int scoreType;//本次战斗的主题 public int baseScore; public int cardId; public int cardScore; public string[] tags = { };////本次战斗要求的标签 public int tagAddition = 0;//标签加成万分比 public List skillLvs = new List(); public List itemScoreList = new List(); public int showSuitId;//机器人服装,仅展示用 } }