using System.Collections.Generic; using ET; using FairyGUI; using UI.CommonGame; using UI.Poem; using UnityEngine; namespace GFGGame { public class PoemGalleryRewardGetView : BaseWindow { private UI_PoemGalleryRewardGetUI _ui; private List _rewardDatas = new List(); public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_PoemGalleryRewardGetUI.PACKAGE_NAME; _ui = UI_PoemGalleryRewardGetUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_list.itemRenderer = RenderListItem; } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); ViewManager.SetMaskAlpha(0.8f); int rank = (int)this.viewData; _ui.m_txtRank.text = rank.ToString(); GalleryRewardCfg[] rewardCfgs = GalleryRewardCfgArray.Instance.dataArray; for (int i = 0; i < rewardCfgs.Length; i++) { if (i == rewardCfgs.Length - 1) { _rewardDatas = ItemUtil.CreateItemDataList(rewardCfgs[i].itemsArr); } else { GalleryRewardCfg curCfg = rewardCfgs[i]; GalleryRewardCfg nextCfg = rewardCfgs[i + 1]; if (rank >= curCfg.rank && rank < nextCfg.rank) { _rewardDatas = ItemUtil.CreateItemDataList(rewardCfgs[i].itemsArr); break; } } } _ui.m_list.numItems = _rewardDatas.Count; } protected override void OnHide() { base.OnHide(); ViewManager.SetMaskAlpha(0.6f); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void RenderListItem(int index, GObject obj) { UI_ComItem item = UI_ComItem.Proxy(obj); ItemData reward = _rewardDatas[index]; if (obj.data == null) { obj.data = new ItemView(obj as GComponent); } (obj.data as ItemView).SetData(reward); // (obj.data as ItemView).SetComItemScale = 0.72f; // (obj.data as ItemView).SetTxtCountScale = 0.8f; // (obj.data as ItemView).SetTxtCountPos(185, 155); UI_ComItem.ClearProxy(); } } }